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Master Halvedar
Master Halvedar has +1 Hit Point if he has Armor equipped.
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Master Halvedar has +1 Hit Point if he has Armor equipped.
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May play 1st and 2nd level fighter actions. Spend Order: Target a rank within two ranks of Isil Loth. Until the end of the turn, all characters have -5 AC while in that rank.
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Your Thralls gain +1 AC and Skill. Spend Order: Once per turn, kill a ready Level X Thrall: All Thralls you control gain +X ATK, AC, and Skill until end of turn.
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Naxagoras is a fighter and a wizard. Naxagoras enters play as if he were Level 4. Your Thralls gain +1 ATK. Order: Once per game, kill a Thrall: Naxagoras permanently gains either +6 ATK and Powerattack +6 or +1 Level for casting spells and +5 Skill.
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Opposing players' actions may not destroy items equipped to Master of the Forge or characters adjacent to him.
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Spend Order: Your Thralls gain one of the following until end of turn: +3 ATK, +3 AC, +4 Skill, Powerattack +3 or Riposte +3. Order: Once per turn, kill a ready Thrall: Ready Tir-Koltis.
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This character has +2 AC against ranged strikes for each Charge on Master's Trinkets. Order: Spend Master's Trinkets and remove a Charge: Perform a +7 ranged strike.
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This character gains an additional +3 AC (+5 total) while spent.
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Fighter and rogue only. Your army gains +3 to its initiative roll.
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React: Before making a melee strike roll: If this fighter counts as more than one character for determining illegal ranks, until the end of turn, he gains +5 ATK and his melee strikes inflict an additional wound if they hit.
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If your Warlord is killed while Maxmilian is in play, Maxmilian gains the trait Warlord and you do not lose the game. If Maxmilian is killed while he has the trait Warlord, you lose the game.
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Order: Once per turn: Perform a +0 ranged strike. Spend Order: Perform a +5 ranged strike.
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Spend React: Before Mayara Wadreth is killed by an opposing character: Ready an adjacent character.
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Druids play this without spending. Spend Order: Put this card into play in your first rank as a level 2 fighter with the Monster trait, +3 ATK, 13 AC, 0 Skill and 1 HP and the text, "React: After this card readies: Permanently gain +1 ATK and +1 AC".
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Spend Order: Remove Meditation from the game: This character permanently gains +1 Level.
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React: Target an opposing character without the printed Warlord trait: This character gains a bonus to ATK and AC until end of turn equal to the target's Level. If this character is Sorscha and the target is a Medusan Lord, you may remove this card from the game to gain +2 HP and +6 Skill permanently.
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Fighter or rogue only. Overlords perform this action without spending. Spend Order: Choose an opposing player and name a card. Search that player's hand and deck for all copies of that card. Remove each copy from the game.
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Wizard or cleric only. Overlords perform this action without spending. Spend Order: Search your deck for a card and add it to your hand.
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Spend Order: Target up to two characters in different ranks who must succeed with a magic save (DC 5 + caster's Skill) or suffer a wound. If a target fails by 10 or more or rolls a Critical Failure, he suffers an additional wound. Characters may not perform Reacts to or during this action.
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Characters in your first rank gain +2 ATK, AC, and skill. Order: Spend the Codex: Up to three target ready characters in your first rank may perform an attack.
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Order: Each player may draw a card. You may draw an additional card (two total).
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React: Before a melee strike roll targeting Meilliki, roll a die. If the attacker's unmodified melee strike roll is not higher than Meilliki's unmodified die roll, the strike is a Critical Failure.