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Madnessfire Gargoyle
Daybreak - React: After Madnessfire Gargoyle enters play, inflict a wound on him: If it is the first turn he permanently gains +4 ATK. Nightfall - React: Once per turn, after a wound is removed from Madnessfire Gargoyle: If it is not the first turn he permanently gains an additional melee strike (Base +4) whenever he attacks.
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Madriga
Daybreak - Order: Inflict a wound on Madriga: If it is the first turn, your characters have +3 ATK until end of turn. Nightfall - Order: Once per turn, remove a wound from Madriga: If it is not the first turn target another Deverenian who gets +1 HP permanently.
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Madriga's Defense
React: Play before a melee strike roll targeting this fighter. Roll a die. If your opponent's melee strike roll is not higher than your roll (ignoring all modifiers), the strike automatically fails.
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Madriga's Quick-Strike
Order: Play when your opponent has no cards in his hand. This rogue performs a melee strike targeting one of that player's characters, one rank away.
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Madrigal's Blindstrike
Order: Attach this card to to this character. While attached, this character gains the ability: "Spend React: After a character readies during the Orders Phase, inflict one wound on the character."
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Maelifcorum
You must spend a wizard to bring Maelifcorum into play. Maelifcorum may equip up to three Weapons, up to three Shields, up to three Armors, and up to three Helms.
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Maes
Maes may scribe spells from the discard pile as though they were in your hand. After Maes casts a scribed spell, remove that spell from the game.
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Maeve ni Duhonn
Maeve may ignore class requirements when equipping Weapons. Maeve has +1 level for equipping Weapons.
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Mage Armor
React: Play before a melee strike or ranged strike roll targeting a character in this wizard's rank. The character gains +3 AC until the end of the turn.
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Magellan
Order: Once per turn, target a Deverenian you control: Until end of turn, the target has an additional melee strike (base = target's lowest ATK) when he attacks.
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Magheline
Order: Once per turn, target a stunned character. The target becomes spent.
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Magic Missiles
Spend Order: Perform a number of +0 ranged strikes equal to this wizard's Level. These strikes may not receive bonuses to the die roll.
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Magic Shield
Spend React: Play after another player's spell targets a card in your army. Cancel the spell and attach this card to this wizard. This wizard gains +3 AC while this card is attached.
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Magic Shifting
React: After this wizard pays the costs of a spell: Magic saves produced by the spell gain +3 DC. Ranged strikes produced by the spell gain a +3 bonus.
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Magic Shop
Order: Target a spent item equipped by this character. Ready the target item.
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Magma Gargoyle
You must control a cleric for Magma Gargoyle to enter play. React: After Magma Gargoyle performs a melee strike that hit, target one item equipped to the target of the strike: Destroy the item.
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Magnite Gargoyle
Magnite Gargoyle gains +1 HP for each adjacent Cleric.
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Maia Casey
Spend React: After target character in your army makes a Skill check roll: Reroll the die, adding Maia Casey's Skill instead of the target's.
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Mail of Virtue
React: Before this character suffers one or more wounds, spend the Mail of Virtue: Reduce the wounds by one.
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Maingal Tansiq
While you have 12 or more cards in your discard pile Maingal Tansiq has +4 ATK, +4 AC, +1 HP, the Paladin trait, and the text "Wounds from this character's melee strikes may not be reduced."
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Mair Haven
During the Order phase, opponents play with the top card of their decks revealed. Mair Haven gains a bonus to ranged strikes equal to the highest level card revealed this way. Spend Order: Look at the top three cards of target opponent's deck, then put them back in any order. Perform two +2 ranged strikes.