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'Mad' Pat Carrik
'Mad' Pat Carrik inflicts an additional wound with melee strikes.
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'Mad' Pat Carrik inflicts an additional wound with melee strikes.
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This character has +2 levels for casting spells. After casting a spell, this character succeed with a magic save (DC 15 + level of spell) or suffer a wound.
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React: Before rolling initiative: You may target teammates' characters this turn as if they were in your army.
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Order: If this rogue is in your first rank, discard all cards in play with the Treasure trait.
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May only be played by a stunned character. React: After this character is targeted by a melee strike, before that strike resolves make a melee strike targeting the character performing the strike.
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React: After one of your characters dies: All of your characters have and ATK and AC bonus equal to the level of the dead character while in the rank the character was in.
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Spend React: When your Warlord would be killed with a card effect, he or she is not killed. Kill this fighter.
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Order: Until the end of the turn, while in your first rank each of your characters is considered to be an additional character for determining illegal ranks.
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Warlord only. Spend Order: If this character has an Eastern Territory, a Western Territory, a Northern Territory, and a Southern Territory attached, you win the game.
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May only be played by a rogue in another player's formation. React: After this character wounds a spent character with a melee strike: Kill the target of the strike.
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Spend Order: Target an opposing character within two ranks. Until the end of the next turn, this rogue has the ability, "React: After the targeted character performs an action: Perform a melee strike targeting that character."
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Hero only. Order: All non-opposing characters that share a faction with this character gain +3 ATK, AC, and Skill until end of turn. You may shuffle A Time for Heroes into your deck.
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Dwarf Warlord only. Spend Order: If 5 or more wounds have been reduced or removed from your Dwarves this turn, attach this card to your Warlord. While it is attached, your Dwarves have Defend +7.
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React: Play after this wizard spends to cast a spell that is 2 or more levels lower than the wizard. Ready this wizard.
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Spend Order: Target an item in an adjacent rank and perform a Stealth check (DC = 15 + level of the item). If successful, discard the item.
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React: After Abd al-Jalaar enters play, kill one of your characters of a level equal to or greater than Abd al-Jalaar's: Move Abd al-Jalaar to your front rank.
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Spend React: After a strike or action targets a Deverenian Empire character in this rank: Redirect the strike or action to a character adjacent to the original target.
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Limited Order: Ablung permanently gains +4 ATK, +4 AC, +6 skill, +1 HP, +1 level, or any feat with a +1 bonus.
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While you have the same number of characters in this rank as you do ranks on your army, Ablung's Hammer gives an additional +5 ATK (+7 ATK total) and this fighter inflicts an additional wound when he hits with a melee strike.
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React: Once per turn, after a character performs a melee strike targeting this character, stun the attacker. Any additional melee strikes from this attack are lost.
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Order: Spend Ablung's Prisms and target your character within one rank: This turn, the target gains +1 HP if they are a cleric, +2 ATK if they are a fighter, +2 AC if they are a rogue, and +2 skill if they are a wizard.
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Limited Order: Ready this character. If this character has attacked this turn, they may not attack again.
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Order: Journey (move forward or backward one rank). React: After this character moves: Trade (draw a card, then discard a card).