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Albino Novice
React: Before Albino Novice dies: Your next melee or ranged strike is a Critical Success.
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React: Before Albino Novice dies: Your next melee or ranged strike is a Critical Success.
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Order: Once per turn per target, banish a character in your discard pile: Target [Freek] character gains an additional melee strike (base +4) while attacking this turn.
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Enter React: Adjacent characters gain +2 ATK and AC this turn.
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Fighter and rogue only. Scouts and Rangers have +2 Levels for equipping this item. React: After this character performs a non-spell ranged strike that hit, spend the Arrows: Characters that were adjacent to the original target must succeed with a reflex save (DC 10) or suffer a wound.
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This is a Ma'rifi Set item. Saves from this character's non-spell actions have +2 DC. Order: Spend Alchemy Kit: Put 1 Charge on each oher Ma'rifi Set item equipped to this character.
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React: After this rogue is targeted with a strike: This rogue must succeed with a perception check (DC 20) to ready.
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Spend Order: Perform two consecutive +4 ranged strikes.
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Spend Order: Perform two +4 ranged strikes. React: Once per game, after killing an opposing character with a ranged strike: Alessa gains +1 Level and +1 HP permanently.
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While Alestair has 10 or greater skill, he has +2 levels for casting spells, and any time he inflicts wounds with a spell he inflicts an additional wound.
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React: After Alex spends a Steed to move forward or backward one rank: Move him an additional rank.
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React: After a strike or action targets an adjacent Stormwraith or non-fighter Deverenian: Succeed with a Defend check (DC 20) to cancel the strike or action.
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After Alhana comes into play, reveal the top card of your deck. If it is a character, you may immediately put him or her into play, as long as you can follow all the normal rules for bringing that character into play. Otherwise, it is shuffled back into your deck.
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May not equip items. Spend Order: Perform a melee strike with an ATK of +0. The strike inflicts two additional wounds if it hits.
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Order: Discard a card and spend Alholland Bramble: Target each character in an adjacent rank. Each target must succeed with a Dexterity save (DC = this fighter's ATK) or suffer a wound. Order: Discard two cards: Return Alholland Bramble to your hand from play.
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Alia gains +4 ATK when making a melee strike against a spent opponent.
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React: After an opposing character within one rank performs a ranged strike or casts a spell, Allessia performs a melee strike targeting that character.
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Free Kingdoms Warlord only. Order: Spend the Banner: Make a Charisma check (DC 20). If successful, target another Free Kingdoms character, who gains an ATK, AC, and Skill bonus equal to this character's level.
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Limited Order: Reveal and shuffle a character from your hand into your deck: Search your deck for a character of equal or lower level than the shuffled character's level and put it into play, then shuffle.
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Cannot ready unless adjacent to a cleric. While Alloy Gargoyle is spent, it gains +2 AC and adjacent [Dwarf] characters gain +2 ATK. If it's stunned, both bonuses are +4.
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React: After Alrayn Gaunt moves: Perform a melee strike.
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Undead or Necromancer only. React: After a target undead in your army dies, spend the Altar of Flesh: Shuffle the target into your deck, then look at the top five cards of your deck. You may reveal an undead character and place it into your hand.
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Mentalist only. Spend Order: Target and spend another Mentalist in play of equal or lower level. React: After this character hits with a melee strike, spend the Altar of the Mind: Spend the target of the melee strike. If the target is already spent, the target's controller must draw and discard 3 cards from the top of his deck.
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Your Dragons are non-Unique Mercenaries with Stealth +0 and may enter play adjacent to Altus if he is unstunned, even if he is in an opposing formation. React: After an adjacent Dragon moves: Move Altus adjacent to the dragon.
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This rogue gains +2 Skill for each character in this rank and +1 AC for each rank in your formation.