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Quick look
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Ciane
React: Before Ciane makes a melee strike roll: He gains +5 ATK for the strike and the strike inflicts an additional wound. Inflict a wound on him after the strike.
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Ciera Eyes-of-Fire
React: Once per turn: After Ciera performs a melee strike: If the number of characters in your army is equal to or less than the number in target's army, perform a melee strike.
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Circle Kick
Fighter and Monk only. React: Before this character makes a melee strike roll: Subtract 3 from the roll. If the strike hits, inflict a wound on an adjacent character with equal or lower AC than the target.
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Circle of Protection
Order: Target this cleric or a character in this or an adjacent rank. The target gains +6 AC and +6 to magic saves until the end of the turn.
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Claidh Mor
React: After inflicting one or more wounds with a melee strike, spend the Claidh Mor: Move the target of the strike back one rank and spend him.
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Claim the Soul
Spend Order: Target a character within two ranks who must succeed a Magic save (DC 5 + caster's skill, +5 for Elves) or permanently lose one hit point. If this kills the target, remove it from the game.
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Clandestine Crest
This character may not equip Armor. React: After a melee or ranged strike targets this character, discard a card: The strike receives no bonus to the die roll. Illusionists may perform this React once per turn without discarding a card.
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Clantz
React: Before making a melee strike roll: Gain +5 ATK for the strike, or the strike inflicts an additional wound if it hits. The opposing character's controller may discard a card to cancel this action.
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Clarion
React: Once per turn, after you roll Initiative: Ready a character in your army. Order: Spend and destroy Clarion: Search your deck for a card named Zenith and equip it to this character spent.
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Clariste
Spend React: After a wizard in this rank spends to cast a spell whose level is equal to or less than Clariste's, ready the wizard.
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Clarrisa
Clarrisa's attacks are Stealth actions. React: After Clarrisa kills another character with a melee strike, if she is in you first rank, she may make a Stealth check at +10 to enter the ranks of the killed character's army without Spending.
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Clay Golem
React: Before you put Clay Golem into play, stun any number of your ready characters. For each character you stun in this way, Clay Golem gains +1 ATK and +1 AC permanently. React: Before you put Clay Golem into play, kill any number of your ready characters. For each character you kill in this way, Clay Golem gains +1 hit point permanently.
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Cleanse
Spend Order: Target a character within two ranks of this cleric. Discard all action cards attached to that character.
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Clearing the Mark
Spend Order: Target an item in play up to twice this rogue's Level. On your next Order, skip that Order and instead remove that item from the game.
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Cleave
React: Before this character makes a melee strike roll: The strike inflicts an additional wound.
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Clerical Blessing
Order: All characters in this rank gain +8 skill until the end of the turn.
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Clerics' Guild
Spend Order: Attach this card to this cleric. While it's attached, the cleric gains +3 AC and +3 skill.
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Cloak of Deception
This character is not considered the opposite alignment of any other character for the purposes of card effects.
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Cloak of Faces
May not gain Charges. Opposing characters have -2 Skill. React: After this character is targeted by a melee or ranged strike, remove a Charge: The strike is a Critical Failure.
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Cloak of Flames
React: When this wizard is targeted with a melee strike or ranged strike, discard a spell from your hand to give the wizard an AC bonus until the end of the turn equal to twice the spell's level.
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Cloak of Flight
This character's spells gain the Arcane trait. Order: Spend Cloak of Flight: Journey.