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Staff of the Traveler
All Mercenaries in this rank have +1 ATK and +1 AC.
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All Mercenaries in this rank have +1 ATK and +1 AC.
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Shaman only. React: Spend the Staff before a character in your army moves forward or backward a rank without Maneuvering. That character may move one additional rank.
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This rank will contain two additional characters before it is illegal.
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If an effect (not a cost) causes Stalwart to become stunned, he is spent instead.
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Stanley gains a bonus to ATK, AC, and Skill equal to the highest Level of an adjacent Free Kingdoms.
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Limited React: After your target character moves: The target gains your choice of +3 ATK or AC this turn.
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Spend Order: Perform a melee strike targeting a character in the first rank of any army.
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This wizard can't be stunned by card effects from opposing characters. Spend Order: Target a character up to 3 ranks away who must succeed with a magic save (DC 18) or become stunned.
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React: Once per turn, after a Dwarf in your army of lower level than Staunch is killed: Shuffle the Dwarf into your deck.
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Spend Order: Other Dwarves in this rank gain an AC bonus equal to the number of Dwarves in this rank.
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Order: Target an item within two ranks: This rogue must succeed with a dexterity check (DC 8 + the item's Level) to destroy the item. If the check fails, the character with the item equipped may perform a melee strike targeting this rogue.
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Order: This character gains +2 ATK and True Strike this turn.
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React: After an opposing player plays an action card: Cancel the action. Choose an opposing player who draws a number of cards equal to the action's level.
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React: Play after this rogue kills an opposing character with a melee strike. Target an item equipped by the killed character. Search your deck for an item of equal or lower level that this rogue may immediately equip, and equip the item.
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May not attack. Spend Order: Target up to two characters within two ranks. Each must succeed with a reflex save (DC 16) or suffer a wound (Two wounds if you only targeted one character).
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This character has +1 Level for equipping items while adjacent to another fighter.
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You must have a level 3 or higher cleric in your army to bring Steel Gargoyle into play. Spend React: Before a melee strike roll targeting Steel Gargoyle: Target a Weapon equipped by the attacker. After the strike, discard the weapon.
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Druids may perform this action without spending. Spend Order: Target a character up to two ranks away with a Weapon equipped. Perform a melee strike against the target as if this cleric had the weapon equipped.
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Fighter and rogue only. Non-spell ranged strikes performed by this character ignore AC bonuses from Armor, Gauntlet, Helm, and Shield items.
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Kill React: Twice per turn: Perform a melee strike.
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Spend React: After Stephana enters play: Take the top card from your deck and put it in play face down in your second rank as a level 2 fighter with +5 ATK, 12 AC, +3 Skill, 1 HP, and the Monster trait.