The card archive

Find your next card.

Explore the catalog, compare printings, and build your collection.

Build proxy sheet
Search every published set. Gameplay eligibility is unchanged.

4,027 cards

Showing 2617–2640 of 4,027 cards. Sign in to see your Main Collection counts.

Pipes of Haunting Quick look

Pipes of Haunting

No Faction · Item · Level 6

BET #149 Uncommon Regular

Bard only. Spend Order: Target a character within 2 ranks. The target must succeed with a fear save (DC 15) or you may do any one of the following: 1. Spend the target. 2. Have the target perform a melee strike to any character within 1 rank. 3. Move the target forward or backward one rank.

Explore this printingView card →
Pit Fight Quick look

Pit Fight

No Faction · Action · Level 2

DOM #22 Common Regular

Spend Order: Target a lower-level character up to three ranks away to perform an attack without spending with all melee strikes targeting that character. After the attack, if the target is still in play, he or she may perform an attack without spending with all melee strikes targeting this character.

Explore this printingView card →
Pit Gargoyle Quick look

Pit Gargoyle

Mercenary Guilds · Character · Level 3

HG #91 Uncommon Regular

Order: Once per turn, if you have another cleric in play, Pit Gargoyle counts as three characters for determining illegal ranks unti the end of turn.

Explore this printingView card →
Pit Trap Quick look

Pit Trap

No Faction · Action · Level 2

NoV #152 Uncommon Regular

Ranger and Scout only. Order: Until the end of the turn, all characters in one opposing army must succeed with a Perception check (DC 10) after they move into the first rank, or become stunned.

Explore this printingView card →
Pitfall Quick look

Pitfall

Dwarven Forges · Character · Level 2

TaC #108 Common Regular

Spend Order: The next time a melee strike targets a character in this rank, Pitfall performs a +8 melee strike targeting the attacking character. (This effect doesn't end at end of turn.)

Explore this printingView card →
Plague Rot Quick look

Plague Rot

No Faction · Action · Level 6

SK #46 Rare Regular

Spend Order: Until the end of the turn, after any character performs a Spend Order or Spend React, that character suffers one wound. Until the end of the turn, all clerics have the ability: "React: When Plague Rot inflicts a wound on a character in this army, spend this cleric: Reduce the wounds to zero."

Explore this printingView card →
Planar Tides and Currents Quick look

Planar Tides and Currents

No Faction · Action · Level 5

SG-P #P12 Promo Regular Promo

Spend Order: Until the end of the turn, all evil characters gain +5 skill and all good characters have -5 skill. Spend Order: Until the end of the turn, all good characters gain +5 skill and all evil characters have -5 skill.

Explore this printingView card →
Playful Efreet Quick look

Playful Efreet

Mercenary Guilds · Character · Level 1

SK #99 Common Regular

When making a melee strike, Playful Efreet misses if the roll is odd. Playful Efreet ignores the Astral trait when making melee strikes.

Explore this printingView card →
Playing Dead Quick look

Playing Dead

No Faction · Action · Level 3

CA #2 Rare Regular

Monk and rogue only. React: Before this character is killed by a card effect or receiving wounds, discard a card and move back a rank: The wounds are reduced to zero and this character does not die.

Explore this printingView card →
Pledged Oath Quick look

Pledged Oath

No Faction · Item · Level 6

NoV #124 Uncommon Regular

React: Before this cleric casts a spell, inflict one wound on him: Raise his level by 2 for casting the spell.

Explore this printingView card →
Plot Hook Quick look

Plot Hook

No Faction · Action · Level 1

ToL #3 Uncommon Regular

Seers have +1 Level for performing this action. Spend Order: Reveal a number of cards from the top of your deck equal to twice this character's Level. You may put one revealed dungeon card into your hand. Shuffle your deck.

Explore this printingView card →
Pog'myrmex Quick look

Pog'myrmex

Nothrog Legions · Character · Level 5

4E-P #P86 Promo Regular Promo

Order: Once per turn, put a card from your hand into play face down as an Insect Swarm, an evil Level 1 rogue with +3 ATK, 10 AC, +1 Skill, 1 HP, and the ability, "Insect Swarm's melee strikes do not inflict wounds. If it hits with a melee strike, the target becomes spent or, if already spent, stunned."

Explore this printingView card →
Pogris Quick look

Pogris

Nothrog Legions · Character · Level 3

ToL #103 Rare Regular

Spend Order: Once per turn, choose an opposing player: Perform a number of +0 ranged strikes equal to Pogris' Level, or ready Pogris and ghe premanently gains +1 Level, +3 Skill, and +1 HP, the chosen player decides.

Explore this printingView card →
Point Blank Shot Quick look

Point Blank Shot

No Faction · Action · Level 1

GE #69 Common Regular

Fighter and rogue only. React: Play before this character declares the target of a ranged strike. The strike may target a character in an adjacent rank. If this character is a Scout or Ranger, draw a card.

Explore this printingView card →
Poison Dagger Quick look

Poison Dagger

No Faction · Item · Level 5

SS #113 Rare Regular

React: Spend the Dagger after this character fails a melee strike roll to make another melee strike roll at ATK +0.

Explore this printingView card →
Poison Dart Quick look

Poison Dart

No Faction · Action · Level 2

SS #290 Uncommon Regular

Spend Order: Perform a +0 ranged strike that ignores AC bonuses from items.

Explore this printingView card →
Poisoned Blade Quick look

Poisoned Blade

No Faction · Action · Level 4

BK #71 Rare Regular

React: Play before this rogue makes a melee strike roll. The target of the rogue's strike must roll a die. If the roll is greater than their printed AC (without modifiers), the target immediately has -4 ATK and -3 AC permanently.

Explore this printingView card →
Poisoned Blood Quick look

Poisoned Blood

No Faction · Action · Level 3

GE #10 Rare Regular

Evil characters only. Spend Order: This cleric targets a character up to two ranks away. The target must succeed with a magic save (DC 14) or this card is attached to him or her. A character with Poisoned Blood attached must succeed with a magic save (DC 14) before initiative rolls each turn or suffer one wound.

Explore this printingView card →
Poisoned Talons Quick look

Poisoned Talons

No Faction · Item · Level 6

DF #131 Uncommon Regular

Dragon and Monster only. May be equipped to characters who may not equip items. React: After hitting with a melee strike: The target of the strike must succeed with a poison save (DC 11) or suffer a wound and become spent.

Explore this printingView card →
Poisoned Water Quick look

Poisoned Water

No Faction · Action · Level 3

CTA #263 Uncommon Regular

Spend Order: Target all characters with a Steed equipped. Each target character must succeed with a Medicine check (DC 18, DC 22 if this cleric is a Druid) or the Steed is discarded.

Explore this printingView card →
Pol Deslines Quick look

Pol Deslines

Free Kingdoms · Character · Level 1

BET #97 Common Regular

Spend React: After Pol Deslines uses the Defend feat: He gains +5 AC until the end of the strike.

Explore this printingView card →
Polished Plate Quick look

Polished Plate

No Faction · Item · Level 8

ToL #137 Rare Regular

Order: Once per turn: Until end of turn this character has +4 AC and Level 1 characters may not target him with melee strikes.

Explore this printingView card →
Polymorph Quick look

Polymorph

No Faction · Action · Level 4

ITA #232 Rare Regular

Order: Target your character: This turn, the target's base stats become level 2, +3/+3 ATK, 13 AC, +3 skill, and 2 HP, and they gain the Monster trait.

Explore this printingView card →
Card quick look