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Keep Watch
Order: Survey. Spend React: After a character in this rank is targeted with a strike: Cancel the strike.
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Order: Survey. Spend React: After a character in this rank is targeted with a strike: Cancel the strike.
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Keeper is +1 level for casting cleric spells for each item he has equipped.
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React: After a target character within one rank rolls a Critical Failure on a melee or ranged strike, kill Keir: Inflict one wound on the target.
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Order: Once per turn, target an opposing non-Warlord character within two ranks. The target must succeed with a will check (DC 15), or until the end of the turn the target has Stealth +0, may not equip items, and is under your control.
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Kelaris may apply Marksmanship to ranged strikes from spells. Spend Order: Perform a +0 ranged strike.
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Spend Order: Put an Elf from your discard pile into play face down in rank 1 as a level 1 Undead Skeleton with +3 ATK, 10 AC, and 1 HP. When that Skeleton dies, remove it from the game.
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Spend Order: Perform a melee strike with an ATK bonus equal to the number of other Free Kingdoms characters without a subclass in this rank.
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While Kellis is adjacent to an Elf Hero, all Elves in your army have Marksmanship +0, may use the feat on spells, and may use the feat one additional time per turn.
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If Kenrick is discarded from your hand, remove him from the game. While one or more Kenricks are in your discard pile, Free Kingdoms in your army have +1 Level and opposing Warlords have the ability "Spend Order: Remove Kenrick from the game."
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React: Once per turn, after a character within 2 ranks rolls a Critical Failure on a melee or ranged strike: Perform a melee strike targeting that character.
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React: Once per turn, before a target character you control performs a melee strike: The character may use action cards during the strike as if he were a level 4 rogue Assassin.
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Order: Once per turn: Perform a melee strike. Suffer 1 wound. Order: Once per game: If Ker'zath has 3 or more wounds on him, remove all wounds from him and he permanently gains +3 HP and the text "Ker'zath has an additional strike (Base +0) whenever he attacks, for each wound on him."
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Kerebrus is a fighter and a cleric. Evil characters within one rank suffer -2 ATK, AC, and Skill.
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+3 Skill May only be equipped by a Mercenary character. React: Before you put a Mercenary into play, discard the signet to reduce the entering rank of the character by up to 2 ranks.
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Mercenary Warlord only. Order: Spend the Banner: Make a Charisma check (DC 20). If successful, target a lower level Mercenary and move it forwards or backwards one rank.
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React: After a character rolls a Critical Success or Failure: Shuffle a character from any discard pile into its owner's deck.
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Order: Once per turn: Perform a ranged strike with a bonus equal to Kermenes' Level. React: After Kermenes performs an Order, discard a card and choose an opposing player: You and that player make an Initiative roll. If you win, you may perform another Order after this one.
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React: Once per turn, after Kermess-sh is targeted with an action (not a melee strike): Cancel the action.
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React: After Kerro enters play: Target a character in your 1st rank who has not permanently gained a Hit Point. The target character permanently gains 1 Hit Point.
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May not equip a Steed. Order: Once per turn: Move forward one rank of perform a +3 melee strike.
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Spend Order: Remove target character in your discard pile from the game, discard a character from your hand: Search your deck for a character with the same name as the target, reveal it, and put it into your hand.
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