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Glyph of Faith
Other characters in this rank have +1 HP. If this cleric has no other classes and no subclass, Glyph of Faith loses the Armor trait.
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Other characters in this rank have +1 HP. If this cleric has no other classes and no subclass, Glyph of Faith loses the Armor trait.
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Order: Discard the Glyph to make the next roll your army makes a 'natural 20'.
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A character may not equip more than one Glyph of Healing per game. React: Discard the Glyph of Healing when this character is suffering wounds to reduce the wounds to zero.
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Spend Order: Target up to three of your other characters. Attach one card from the top of your deck to each target as a Glyph. While the Glyph is attached, the character has the ability: "React: Once per turn, before this character suffers wounds, inflict a wound on another of your characters with a Glyph attached: Reduce the wounds suffered by one."
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Spend Order: Discard a card from your hand to search your deck for a card with the Gargoyle trait, show it to the other players, then add it to your hand.
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Order: Once per turn, gain +2 AC until end of turn. Spend Order: Gain +6 AC until end of turn.
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This is a Neus' Set item. This character has +4 AC against ranged strikes. React: Once per turn, after a ranged strike targets a character: The target has +2 AC for the strike for each Neus' Set item equipped to this character.
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Order: Spend Golden Circlet, remove a card in this rank from the game: Perform a +4 ranged strike that may target an additional rank away.
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Good Paladin only. Order: If this character is in the first rank, spend the Shield: Perform a melee strike with a base ATK of +3. This strike gains no ATK bonuses from Weapons.
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Order: If an opponent has 1 or more cards in hand, and Golden Warhammer has less than 4 Charges: Put a Charge on Golden Warhammer. Order: Spend Golden Warhammer, and remove 4 Charges: Perform two +4 melee strikes.
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Limited Order: Target character within two ranks must succeed with a will save (DC 9 + Goldengrove Mage's skill) or suffer a wound.
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May not equip items. Goldenpeak is both a fighter and a cleric. Goldenpeak enters play as if he were level 7. Order: Once per turn, all characters in this rank gain +3 ATK, +3 AC and +3 Skill. Order: Once per turn, move forward or backward one rank.
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Order: Once per game: Attach a 1st level wizard spell to Golgoth. While it is attached, Golgoth can cast the spell once per turn as if it were played from your hand and Golgoth were a wizard.
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Limited Order: Your target Barbarian gains +5 ATK, +2 HP, and an additional strike (base +0) while attacking this turn. The target may not perform actions other than to attack or maneuver this turn.
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Spend Order: Choose an opponent who must reveal their hand. You may discard one revealed character. If you do, that opponent draws a card. React: After you equip Gossamer Mantle: If this character is a Ranger, move forward one rank.
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React: After a Nothrog performs a ranged strike with a printed bonus greater than the Level of the target: Spend the target of the strike. Spend Order: Perform a +5 ranged strike.
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React: Before Goza makes a ranged strike roll, kill an adjacent Siege: Goza gains +5 to the roll and the strike inflicts two additional wounds. Spend Order: Perform a +5 ranged strike.
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Grace Hearthpride is a cleric and a rogue. Your Dwarf clerics have the ability "Spend React: Before a Dwarf suffers wounds, discard a cleric or rogue action card from your hand: Reduce the wounds by one, or unstun a Dwarf."
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Spend React: Discard a character from your hand after a character in your army suffers wounds. Reduce the wounds by two. Spend React: Discard a character from your hand before a character in your army makes a magic save. Add a bonus to the die roll equal to twice the discarded character's level.
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While adjacent to an equal or higher level Free Kingdoms, Graham Heyward gains Marksmanship +5. Spend Order: Perform a +3 ranged strike. Perform a +0 ranged strike.
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Otto gains +1 level for equipping items. Limited Order: Equip a Trap token to each of your characters in your first rank without a Trap equipped.
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Grantuk may equip two Weapons. Order: Spend a Weapon in your army: The character it was equipped to gains an additional strike (Equal to his highest base ATK) when he attacks until end of turn.