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Edric D'Ilchant
Edric D'Ilchant has +1 Level for equipping Steeds and may not receive penalties or bonuses to his stats from action cards. React: Once per turn, after Edric performs a melee strike that killed the target: Draw a card, or shuffle two cards from your discard pile into your deck.
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Edwann Ruthard
Spend React: After you put a character into play: Move target character with the same Level as the character that entered play backward one rank.
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Efrim Dawntreader
Your other characters gain +2 ATK and AC while in a rank with a level 4 or higher Paladin. Order: Banish target Level 1 Free Kingdoms character from your discard pile: Your target character Journeys.
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Efrit Fire
React: Before this rogue dies from an opposing character's melee strike or action: The opposing character must make a magic save (DC 16) or suffer a wound. You may spend a wizard in your army to return Efrit Fire to your hand.
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Egik Aedroud
Egik has +2 ATK for each rank in your army, and performs an additional strike while attacking (base +0 ATK) if you have four or more ranks.
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Egrart
Egrart may equip two Weapons. React: After Egrart equips a Weapon: Move him forward one rank.
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Eirlas
Spend Order: Perform a +2 ranged strike. React: Before Eirlas dies: Perform a +4 ranged strike. Eirlas may perform this action while stunned.
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Eiyamon
React: Once per turn, after a character falls forward to two ranks away: Perform a +6 ranged strike targeting that character.
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Elder Qor-Teth
Your Abyssals are wizards. Order: Once per turn: Attach a wizard spell to Elder Qor-teth. While attached he can cast it once per turn. React: After Elder Qor-teth casts a spell, spend an Abyssal: Cast the spell again.
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Elees
If Elees is ready at the beginning of the Ready phase, he has Marksmanship +6 until end of turn. Spend Order: Perform a +2 ranged strike.
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Elegy
Whenever Elegy makes a melee strike roll or ranged strike roll targeting a character who has killed a dwarf this turn, add +5 to the die roll.
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Elemental Barrage
Order: Target an opposing non-Warlord character with no items equipped (up to two characters if it is not the first turn): If you have 5 or more characters in your discard pile, draw a card. Each target must succeed with a will save (DC 15) or return to its owner's hand.
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Elemental Madness
Spend Order: All opposing spent characters must succeed with a magic save (DC 13, DC 18 if opposite alignment to caster) or becomed stunned. Each who was already stunned suffers a wound and remains stunned during the next ready phase.
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Elena
Spend Order: Target an opposing lower-level character in an adjacent rank. Inflict a number of wounds on the target equal to the number of cards in target's controller's hand minus 4.
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Elenitakis
Spend Order: Target a character, who gains +4 ATK until the end of the turn.
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Eleora
Order: Once per turn, reveal an Astral character from your hand: Free Kingdoms characters have +2 ATK and +2 AC while in your army until end of turn.
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Elephant Form
+2 HP Lycanthrope only. After this item is equipped, discard all other items equipped by this character. This character may not equip items that are not Lycanthrope Forms.
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Elissa Yscar
Order: Once per turn: Until Elissa uses this ability again, either Elissa is a fighter and gains +4 ATK and Riposte +5, or Elissa is a cleric and gains +4 AC, +4 Skill, and Medicine +5.
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Ellyah
Spend Order: Target an opposing character up to two ranks away and a character in your army. Until the end of turn, the opposing character suffers -4 AC and the character in your army gains +4 AC.
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Ellyah's Children
Evil only. Order: While in the 1st rank, spend Ellyah's Children: They attack as a level 1 fighter with AC 10, 1 Hit Point, 0 Skill, and ATK of +1.
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Elude
Order: Until end of turn opposing lower Level characters have -2 ATK and -2 Skill while within one rank of this character (within two ranks of this character, if this character is a Bard).