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Trap
Destroy React: After target character targets this character with a strike: The target must succeed with a reflex save (DC 10) or suffer a wound.
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Destroy React: After target character targets this character with a strike: The target must succeed with a reflex save (DC 10) or suffer a wound.
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Whenever this rogue performs an action on a Trap, saves for that action have +5 DC.
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Traveler has +3 ATK and +1 HP while there is a dungeon in play. Traveler has +1 Level for each Charge on him. React: Once per turn, after you defeat a dungeon: Put a Charge on Traveler.
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Spend Order: Until the end of the turn, your characters have +2 ATK and inflict an additional wound with melee strikes while they have a Weapon equipped.
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May not perform actions. Treasure Chest does not count as a character to prevent the rank behind it from being illegal. Opposing characters have the ability: "Order: Spend five or more Levels of characters in your front rank: Kill Treasure Chest."
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May not equip items or attack. Spend Order: Perform a +5 ranged strike that may target a character in any rank. Stun the Trebuchet.
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Spend Order: This cleric may not perform actions, has +3 HP and -6 AC (-1 AC if the caster is a Druid), and his items are considered blank. The effects of this spell end when the cleric becomes ready. The cleric may remain spent during the ready phase.
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Druid only. Spend Order: Target a Siege character in play. Kill the target character. Spend Order: Target a Siege character in play. Remove all wounds from the target character.
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Druids play this action as if it were level 2. Spend Order: Target two of your characters in your formation. The targets switch places.
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Spend Order: Target a Siege character in play. Inflict three wounds on the target character.
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Spend Order: Until the end of the turn, Dwarves in your army gain +3 AC and Riposte +5.
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Spend Order: If Trespass is in the second rank, succeed with a Stealth check (DC 24) to move him to the first rank of a different formation.
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Enter React: Perform a +4 ranged strike that may only target a spent character. Spend Order: Perform a +1 ranged strike.
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Other Free Kingdoms characters in this rank have Riposte +5 and +2 AC. React: After another character misses with a melee strike, discard a card: Perform a melee strike.
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Limited Order: Perform a +3 ranged strike. Spend React: After you roll initiative: Ranged strikes against target character gain +5 to the roll this turn.
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After Treyik is discarded from your hand, you may put him into play. Order: Kill one of your Undead: Target Elven Branches character gains +3 ATK and AC this turn.
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React: After you discard a card from your hand: Banish it. Spend Order: Banish Treyik Netheryn: Put up to 3 cards banished using his other printed ability into your hand.
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Fighter and rogue only. React: After this character is targeted by a melee strike or ranged strike, spend a Steed equipped by this character to give him or her +5 AC until the end of the turn.
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When Trinket of Malice enters your discard pile, choose a character in an opposing first rank who suffers -2 AC and skill this turn, then banish Trinket of Malice.
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React: Play before a melee strike roll by or targeting this character. The opposing character must succeed with a dexterity save (DC 7 + this character's skill) or become stunned. Continue resolving the strike normally (even if the attacker is now stunned).
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React: After a lower Level opposing character targets Troas with a melee strike, that character permanently gains +2 Levels: Cancel the strike.
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This is an Instructor's Set item. While this character has more than one Instructor's Set item equipped, lower Level adjacent characters you control gain Powerattack +2 for each Instructor's Set item equipped to this character.
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Death React: Your target Monster Journeys (moves forward or backward one rank).