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Banish the Wound
Spend React: Before target character suffers wounds: Reduce the wounds by one.
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Spend React: Before target character suffers wounds: Reduce the wounds by one.
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While the Banner is equipped by a character in your first rank, opposing characters must make a fear save DC 13 after moving into their first rank. If the save is failed, move the character back one rank.
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May not attack. Spend Order: Bansidhe gains +1 level permanently. Bansidhe cannot exceed level 5 using this ability.
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May not equip items. While in this rank, fighters gain +4 ATK, rogues gain +4 AC, other clerics gain +1 HP, and Lycanthropes have an additional melee strike (base +0 ATK) when they attack.
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Baphuma'al is a cleric and a wizard. Baphuma'al enters play as if he were level 9. Spend React: After an opposing character dies: The character enters play spent in your first rank under your control and permanently gains the Undead trait.
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Spend Order: Target a character in your army. Baqbou switches places with the target character.
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Order: Discard Baqbou's Charm to target a character in your army. THis character switches places with the target character.
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Spend Order: This fighter targets a 1st rank character in an opposing army. The fighter performs a melee strike against the target, regardless of the fighter's current rank.
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+3 Skill This wizard is evil while Barakiel is equipped. Spells cast by this wizard have +5 DC. Ranged strikes made by this wizard add +5 to their die rolls.
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Free Kingdoms only. Spend Order: Discard any number of cards from your hand. This character performs a number of consecutive +2 ranged strikes equal to the number of cards discarded. These strikes may not receive any bonuses to the die roll.
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May not equip items. React: Oncer per turn, after the Wraiths are targeted with a melee strike or ranged strike, cancel the strike.
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After Initiative is rolled, until end of turn, Warlords gain the ability "Order: Once per turn: Put a character into play from your discard pile."
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+3 Skill May only be equipped by a Free Kingdoms character. React: Before you put a Free Kingdoms character into play, discard the Signet to reduce the entering rank of the character by up to 2 ranks.
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Spend Order: Perform a +3 ranged strike. React: Once per turn, after target character pays the cost of an action to draw or retrieve card(s) from the deck: Perform a +5 ranged strike against the target.
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React: Before performing a melee strike, lose -5 AC and gain +5 ATK until the end of the turn. If this fighter is a Barbarian, he inflicts an additional wound when he hits with a melee strike this turn.
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React: Play before you bring a character into play. If your Warlord is evil, the character does not suffer a loyalty penalty.
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Bard only. Order: Choose a number. If this character succeeds with a skill check (DC 10 + chosen number), look at a number of cards from the top of your deck equal to the chosen number. Put one of the cards in your hand. Return the remaining cards to the top of your deck in the same order.
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Barhon has +1 hit point while he is adjacent to one or more Gargoyles.
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React: Once per turn, after Barnas kills a character of equal or greater Level: Barnas permanently gains +1 Level, +1 HP, and Stealth +3. Spend Order: Target lower Level character has -1 Level permanently.
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React: After target non-Warlord character three or more Levels lower than Baron Bastein performs a melee strike that wounded Baron Bastein: Kill the target. Order: Once per turn Discard a Deverenian card from your hand: Remove a wound from Baron Bastein.
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Baron Delvin is both a rogue and a wizard. Baron Delvin enters play as if he were level 5.
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While Fabrice is adjacent to a Deverenian Hero, your Deverenians have Riposte +3 and you roll 20 for initiative each turn.
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You must have Sir Rhawn d'Ilchant in your army to bring Voghul into play. Voghul may not start the game in play.