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Quick Shielding
React: After target character within two ranks is targeted with a strike: The target gains a bonus to AC equal to this character's level this turn.
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React: After target character within two ranks is targeted with a strike: The target gains a bonus to AC equal to this character's level this turn.
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React: After winning initiative: Perform a +4 ranged strike. If this rogue is a Scout, this action may be performed after losing initiative.
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React: Before target character within two ranks makes a melee strike roll: The target gains a bonus to ATK equal to this character's level this turn.
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Limited React: Before Quicksilver Gargoyle suffers wounds: Ready it. This action may be performed while stunned.
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Order: Once per turn, discard a card from your hand: Retrieve a 1st level wizard spell from your deck, show it to your opponents, and put it in your hand.
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Whenever Quinthe kills a wizard of the same level or higher with a melee strike or spell, he gains +1 level, permanently.
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React: If this character has Charisma and a character in your army fails a roll (including a Critical Failure), make a Charisma check (DC 15). If successful, the other character may reroll.
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React: After one of your other wizards casts a spell: Qultan the Apprentice performs a ranged strike with a bonus equal to the spell's Level.
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Spend React: After another of your characters has completely resolved the playing of a wizard spell, you may play that spell again with Qultan as the one playing the spell if Qultan could legally play the spell while unspent.
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Strikes that inflict more than 1 wound only inflict 1 wound on R'Veeka. Limited React: Before target character suffers wounds from a strike, discard a card: The strike may only inflict 1 wound. If you control a [Mercenary] Warlord, you may reduce the wounds by 1 instead.
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Ra'Gar Root-Strength and your adjacent characters inflict an additional wound with melee strikes targeting Encumbered characters.
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Druid and Lycanthrope only. React: Before inflicting wounds with a melee strike: The target must make a Fortitude save (DC 15) or suffer an extra wound. Order: Attach this card to a Lycanthrope Form. While attached, the character may play Rabit Bite once per turn as if it were played from the controller's hand.
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Rabinus is both a cleric and a rogue. Rabinus enters play as if he were level 5. Order: Once per turn, target a character in your army. That character has Powerattack +5 until the end of the turn.
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Order: Until the end of the turn, Rac gains +4 ATK and his melee strikes inflict an additional wound. Rac suffers one wound. This ability is usable only once per turn.
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Spend Order: Search your deck for a Bow and equip it to Racine.
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Spend Order: Ready an Elf or Free Kingdoms fighter of up to 4th level. Spend Order: Target an Elf or Free Kingdoms fighter in your army. Give that fighter +3 ATK and +3 AC (+5 ATK and +5 AC for a Paladin) until the end of the turn.
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Spend Order: Once per turn: Choose an opposing player who targets one of their characters. The target permanently gains +2 ATK and +2 AC: Ready a number of characters whose comined Level is equal to or less than the target's Level.
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Order: Once per turn, Rage gains +4 ATK and -4 AC until the end of the turn.
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Spend Order: Perform a melee strike against each opposing character in an adjacent rank.
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Order: Once per turn, target an opposing character. Until end of turn Raging Cyclops has the ability "React: After the targeted character moves forward or backward one or more ranks: Move forward or backward one rank."
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Raging Mind Cohort has +1 HP, +3 ATK, +3 AC, +2 Skill and +1 Level for each Charge on him. React: After Raging Mind Cohort enters play, kill one of your characters: Put a Charge on Raging Mind Cohort. If SanUris is your Warlord, put Charges equal to the killed character's Level instead.
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React: After an item is equipped to any character: Equip any number of items to your characters.
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Order: Spend an equipped Steed: Raimund Aedroud gains a bonus to ATK, AC or Skill equal to his Level until end of turn.