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Patch notes

A weekly look at what’s new, what’s improved, and what’s been fixed.

Weekly publicationFridays · 12:00 AMEastern time (EST / EDT)A roundup of changes for collectors and players.
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Clearer choices in the War Room

This week's improvements make battlefield choices easier to follow and correct equipment checks to honor card modifiers, while keeping printed card rules and costs intact.

At a glance

Commander Retsov's Order now guides you from discard to Character to a blue battlefield position.
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War Room & rules fixes

  • Correct Axe death timing and safer card inspection
    A Character defeated by Deverenus' Axe no longer receives a second Death React opportunity after its pre-death window has already finished, whether that React was used or passed. Legitimate Kill Reacts remain available for each defeated Character. New Axe results include target positions to distinguish same-name Characters. Strike messages explain when the target already left play and no strike wounds were dealt. Ward-blocked public React choices now identify the protected target in the battle log when the window is skipped, or in an expandable notice when other choices remain. For example, the Axe's primary-only choice remains available when only an optional neighboring target has Ward. Targeting rules are unchanged and hidden hand Reacts remain private. Inspecting a card during shared React targeting or hand-discard choices no longer selects the target or discards the card. Canceling and reopening a discard choice cleans up its old controls, and held selection keys no longer commit these choices repeatedly. Suspended strikes now show separate pending wound counts and bonuses while nested Reacts resolve, including in expandable React-window details. If the target leaves play first, the log explains that the original strike's pending wounds were not transferred to the follow-up strike. Rockarm's damage timing is unchanged.
  • Quartermaster Dirge's equipment penalties count correctly
    Negative equipping-level modifiers now reduce the equipment a Character can legally equip, including when combined with Grand Inventor Otto's printed bonus. With two Dirge penalties, level-5 Otto in his own rank 3 can equip up to level 7, not level 8. The same check protects against stale equipment submissions.

AI & challenges

  • Hrun considers the risk before inviting a strike
    The CPU now weighs the opposing Character's legal first-strike targets against Hrun's chance to survive and deliver his advantage counterstrike. It prefers safer trades and avoids starting unfavorable ones, including strikes that could defeat a vulnerable friendly Warlord. This uses public battlefield information; Hrun's card rules and mandatory follow-up choices are unchanged.
  • Rear-rank melee units plan their advance
    The CPU now plans bounded advances from deeper ranks, including rank four, while checking formation support along the path. Ordinary Warlords can prepare a safe approach instead of remaining idle behind their army, while preserving useful spells and ranged opportunities. A small bounded movement fallback remains available when optional planning time runs out. Blitzer's reviewed extended melee reach counts toward useful positioning. Wizard Dragons can advance or Journey for combat when they have no payable spell to preserve. Kingslayer prefers readying a Character that gains a new legal attack, spell, or recruitment follow-up rather than an idle target. Swiftcloud values its recruitment Order, and both Swiftcloud and Retsov weigh immediate formation-repair risk when bringing Characters into play. Retsov also weighs the discarded resource. Warlord safety checks remain in place; card rules and costs are unchanged.
  • More consistent ITA CPU Orders
    Warboss Azh'kal now evaluates his target and two-effect combination before starting his Limited Order. Mair Haven's private-deck Order is no longer omitted from CPU choices. Kazkah and Ramesh prioritize useful attack bonuses before spending their recipient, and Merril, Seeker and Ramesh recognize visible ranged threats when considering defensive support. Efrim can evaluate a useful Journey with its actual banishment cost, while Griffon of Andover can begin a useful, formation-safe Journey. CPU pass explanations distinguish missing options, unhelpful choices, safety concerns and incomplete forecasts. Printed rules, costs and private-card visibility are unchanged.
  • Shared CPU strike targeting
    Automatic granted strikes now evaluate legal opposing targets for every CPU army instead of limiting that evaluation to Diabolus. The same selection applies when a departed target must be replaced. Evaluations weigh useful damage, defeat chances, exposed Warlord pressure and visible prevention; non-wounding strikes prefer targets they can actually change. Normal strike choices and React strike forecasts also account for public prevention. One-use attack bonuses from hand require a worthwhile improvement rather than a small gain against an easy target; reusable attached Actions retain their separate treatment. Self-stunning Orders, such as TFK Brigand's ranged strike, weigh recovery against visible attack opportunities rather than using a generic resource penalty. Useful rear-rank pressure can justify the cost while better melee remains an option. Movement forecasts recognize newly reachable public ranged targets and preserve useful equipped shots, accounting for visible prevention and Warlord pressure. Paid movement does not grant an immediate shot. Public threat forecasts also recognize payable self-stunning ranged Orders. Printed costs, recovery, targeting restrictions and private-hand visibility are unchanged.
  • CPU survival and formation recovery
    CPU Warlords now recognize supported public special melee Orders, including Wraithstalker's last-rank strike, when checking immediate danger and defensive movement. Visible payment requirements still apply; hidden hands and deck identities are not used. Normal armies can consider a short, predictable maneuver and fall-forward sequence that reopens recruitment instead of automatically passing because repair is required. Forecasts charge the actual spend or stun costs and reject unsafe leader exposure, ambiguous repair choices and unresolved known movement Reacts. Printed rules and mandatory repair costs are unchanged.
  • More purposeful CPU spell choices
    Scribe choices compare useful casts for the actual caster and targets, and can prepare reviewed defensive Spend Reacts such as Disperse while preserving the spell for a better ready caster. Nehil retention recognizes qualifying level 1 or 2 Spend Reacts as well as Orders; Terrorize and level-3 Flamelance do not qualify. Safe spell-positioning forecasts include hand, scribed and legally available discard spells, respecting Barrow's used ability and Well of Screams' charges and spent state. Immediate discard-cast checks run before optional setup planning, reuse their results and distinguish an unfinished assessment from a rejected target. Epic Judgment now weighs its possible opposing targets and roll outcomes instead of mistaking the caster for its victim and repeatedly passing. Temporary combat bonuses such as Gift From Above prefer usable attacks or visible defensive needs over safe rear-rank recipients, including when optional planning time runs out. Movement costs, Warlord safety, card rules and hidden-card boundaries remain intact.
  • Birdsong uses public information
    Birdsong Druid's CPU choices use the current top-card type when Mair Haven keeps it publicly revealed and compare useful Journey destinations. The public top remains visible during React windows within the Order phase. Without a current public reveal, the CPU treats the type as uncertain instead of reading hidden deck cards; it does not retain a stale top-card identity.

Deck building & collections

  • Deck Import is easier to find
    Find Deck Import in Tools, mobile navigation, or My Decks after logging in. Paste or upload text, CSV, tab-separated spreadsheet lists, or this site's JSON deck exports, with automatic format detection and downloadable examples. Map unfamiliar spreadsheet columns before matching. Common quantity formats and starting-army headings are supported. Clear single-printing matches are recognized automatically; uncertain suggestions still require your choice. Bulk finish and set preferences preserve saved choices and leave ties unresolved. Filter rows needing attention, enlarge card images, correct quantities and names, review combined duplicate rows, or undo the last row or bulk change. Follow Match cards → Set starting army & check deck → Save to My Decks, with a specific next-step message and links to the controls that need attention. Add missing cards without restarting. Select and explicitly save your Warlord and eligible starting Characters, any required faction/class plan, and check rank positions—even when choices were imported from JSON. Saving to My Decks now requires a complete starting army and a passing construction check, including the 50-card minimum. Card edits and Undo require setup confirmation again. Up to five unfinished imports can be resumed from your account for seven days or explicitly discarded. Saved-import and review pages no longer fail when the server cannot recognize the display timezone. Expiry dates use your browser’s local time, with a labeled UTC fallback; the seven-day deadline is unchanged. Unsaved-edit warnings and stale-tab checks protect your working copy. Imports remain limited to public Into the Accordlands and ITA Promos printings, rechecked before saving. Incomplete work stays in the unfinished-import workspace until those checks pass; the regular deck builder’s draft behavior is unchanged. Existing decks, collection quantities, sharing and rewards are unchanged.
  • More Ancient sets join the collector catalog
    Call to Arms, Betrayal, Dominance, and Southern Kingdoms printings with available local artwork are released for card browsing and collection tracking, including their separate promo checklists. Duplicate entries and cards still awaiting usable artwork remain held back. These collector releases do not enable the sets in the War Room or expand Saga deck-building and import eligibility.
  • 1st Edition labels for classic sets
    Saga of the Storm, Assassin's Strike, Good and Evil, Tooth and Claw, Black Knives, Nest of Vipers, Siege, Call to Arms, Betrayal, Dominance, and Southern Kingdoms now carry a 1st Edition label, including their separate promo sets. Labels appear on set pages, card printing details, collection entries, and collection set progress. Their Ancient grouping remains intact; this does not publish held cards or change War Room eligibility.
  • Second Edition sets join the collector catalog
    Campaign Edition, Sneak Attack, Counter Attack, Death's Bargain, Hero's Gambit, Dragon's Fury, Champions, Nodwick, Battle Box #2, and Eye of the Storm are available for browsing and collection tracking, including their separate promo checklists where present, with a 2nd Edition label. Duplicate entries and cards without usable local artwork remain held back. Existing 1st Edition labels and Ancient grouping stay unchanged. These collector releases do not enable the sets in the War Room or expand Saga deck-building and import eligibility.
  • Third Edition sets join the collector catalog
    Epic Edition, Temple of Lore, Plane of Secrets, Stolen Destiny, and Light and Shadow are available for browsing and collection tracking, including separate promo checklists where present, with a 3rd Edition label. Duplicate entries and cards without usable local artwork remain held back. Earlier sets keep their existing edition labels. These collector releases do not change Ancient grouping, enable the sets in the War Room, or expand Saga deck-building and import eligibility.
  • Fourth Edition sets join the collector catalog
    4th Edition and 10th Anniversary Set are available for browsing and collection tracking, including separate promo checklists where present, with a 4th Edition label. Duplicate entries and cards without usable local artwork remain held back. Earlier sets retain their edition labels. These collector releases do not change Ancient grouping, enable the sets in the War Room, or expand Saga deck-building and import eligibility.
  • Modern labels for Into the Accordlands
    Into the Accordlands and its promo checklist now carry the Modern tag on set pages, printing details, and collection set summaries. Their existing Saga and War Room eligibility is unchanged, and earlier sets retain their edition labels.
  • More accurate historical set information
    Set pages can display a known release month without inventing an exact day. Fourth Edition labels and researched release months have been added to catalog records for Shattered Empires, Crimson Coast, Learn to Play, Treasure Chest, Sands of Oblivion, City of Gold, and Ancient Lore. Related promo checklists receive edition labels without assuming matching release dates. Existing recorded dates are preserved, and uncertain special releases remain under review. This metadata update does not unlock held cards or change War Room eligibility.
  • Cleaner promo and special-set checklists
    Destiny, Hivemind, and Faction of the Month now use their promo checklists, with eligible cards available for collecting and their empty base checklists removed. These promos, Abyssal Attack, Santa Slayer, and Winter Warfare carry 4th Edition labels and a catalog date of January 1, 2008; 20th Anniversary uses February 1, 2021. Medusan: Promos is marked Special, and Dragon Lord is combined into Dragon Lord: Promos as a Special checklist. Seven older Dragon Lords are now available for collecting alongside Dreq Qor-Teth, without enabling them in the War Room. Fenrir's unavailable-art placeholder can now be replaced with its recovered original scan, while existing usable artwork is preserved. Existing collection quantities and deck references are retained, old set links redirect, and Dragon Lord challenge timing is unchanged. Artwork and duplicate checks still hold back unsafe entries; other held sets are not automatically published.
  • Help recover missing promo scans
    The bounty board has individual requests for eleven missing Medusan and Destiny promo images, offering 5 gold for one staff-approved scan per card. Requests identify the exact card and catalog reference and ask for a readable full-front scan with source information. Existing requests and recovered artwork are preserved. Your submissions show lightweight recent-message and evidence previews, with paginated full history available separately. Bounty notifications, including older links, open the relevant submission directly. Private evidence and conversations remain access-controlled. Submitting a scan does not automatically award gold, publish a card, or enable it in the War Room.
  • A clearer Bounty Board
    The Bounty Board puts open requests ahead of staff updates and report history, with a compact gold balance and expandable reporting guidance. Filters show matching counts, preserve your choices across pages, and distinguish an empty search from no open bounties. Tied results use a consistent order. Read staff updates retain an Open report link so you can revisit the private conversation. Rewards, proof requirements, and access to your report history are unchanged.
  • Safer catalog corrections
    Catalog maintenance now protects entries referenced by saved collections, decks, and proxy sheets from accidental removal. Special-set classification stays consistent when descriptive text changes, and cards held for missing artwork stay out of the public catalog. These changes do not unlock additional sets for War Room play.
  • An easier way to browse sets
    The Sets page now defaults to an Archive Ledger: compact rows with packaging on the left, clear set names, editions, printing counts and release dates, and separate checklist and promo links. Sets without approved packaging use a set-code tile instead of an empty artwork area. On phones, links move below the details; Grid remains an alternative. Edition filters, name and code search, sorting and pagination still work without JavaScript. Approved releases show their original pack or special-product packaging in the archive and matching set headers, with seller placards cropped out and lightweight locally hosted images. Coverage includes Battle Box #2, 4th Edition, Shattered Empires, Crimson Coast, Sands of Oblivion, City of Gold, and Learn to Play, using matching boxes or fixed-deck covers where appropriate. Responsive archive images offer smaller downloads while retaining sharper originals when needed. Headers keep artwork beside the set details on phones, with collection progress below. ITA features its three-pack artwork; held packaging remains excluded and promos do not inherit base-set boosters. Matching promos retain separate checklists and public printing counts. Individual set checklists show Main Collection progress, Cards and compact Checklist views, owned/missing filters, and grouped Regular/Foil counts with one Save changes button. Switching display keeps unsaved quantities; Discard asks before resetting them. Collector numbers, languages and distinct printings remain separate. Saved searches retain variant, ownership and display choices. Smaller pages load fewer card details, while normal links, filters and count saves still work without JavaScript. Your collection records, publication status, and War Room availability are unchanged.
  • A clearer individual card page
    Card pages now feature larger artwork with an enlarged view, readable statistics and card text, and explicit printing choices instead of cycling images. A single Main Collection editor tracks quantities, goals, condition, storage and private notes for each exact printing. Switching printings keeps unsaved edits, one Save changes button saves edited printings together, and Discard asks before resetting them. Secondary binder counts no longer appear in the Main Collection editor. Available printings, set links, and rules references remain accessible on desktop and mobile; basic selection and saves also work without JavaScript.
  • A clearer card search and results page
    Cards search now has a prominent search bar, desktop sidebar filters that collapse on phones, removable filter chips, and Cards or compact List results. Sort by name, level, or collector number, open a quick look without leaving your results, and follow an exact-printing link to the full card page. Signed-in collectors see their own Main Collection count for the shown printing; other binders and private notes stay separate. Set, rarity, foil, promo and Extended Art filters now agree on the same printing rather than matching different versions of a card. Results use 24-card pages and lazy-loaded artwork. Saved searches retain display and sort choices, while normal search and card links still work without JavaScript. Collection records and War Room availability are unchanged.
  • A clearer home for your collection
    My Collection now opens with an overview of your owned copies, exact owned printings, and saved entries with no copies. Continue collecting highlights up to three incomplete sets you have started, and Recently updated returns you to four owned cards with exact-printing and Details links. My cards keeps existing search, filters, card sizes, compact tables, and bulk editing; Collection tools brings organization, imports, exports, and trade-sheet printing together. Collection settings remain separate and sharing stays under your control. The layout adapts to phones, public collections remain read-only, and private notes and storage details stay out of the overview and public views. Collection quantities and rewards are unchanged.
  • Clearer missing cards and extra copies
    Missing Cards and Duplicates now share clearer filters, sorting, Cards and compact List views, and phone-friendly rows. Missing Cards distinguishes exact printing variants and lets you enter owned quantities with one page-wide Save changes button. Duplicates shows copies above your keep targets and lets you save different targets together without changing owned quantities, notes or storage. Switching layouts preserves unsaved edits; Discard restores the saved values. Target changes remain available in collection history for undo. Print a filtered missing checklist or an extras-only trade sheet across all matching pages, without private condition, notes or storage details. Extra copies are not automatically offered for trade. Existing bulk tools remain available, and the collection editors remain owner-only.
  • Clearer collection stats and change history
    Collection Stats now separates card completion from exact-printing completion, shows set progress with expandable variant counts, and links directly to missing printings or completed sets. Faction and rarity breakdowns distinguish owned copies from missing printings, with leaner database counting. History groups recorded changes by date and shows readable, bounded before-and-after details with action and status filters. Review undo explains the affected entries before confirmation; newer edits still block the entire undo so nothing is partially restored. Cancel and Escape keep changes intact, and a basic review form remains available without JavaScript. Both owner-only pages adapt to phones, with Stats available alongside the other collection tools.
  • Clearer storage and collecting goals
    Storage now shows readable location rows, separate printing and copy counts, sorting, and a shortcut for unsorted cards. Manage a location with a review step that includes zero-owned saved entries before renaming, merging or moving to Unsorted. Quantities, condition and notes stay unchanged, and eligible moves remain reversible through collection history. Collection Goals separates active and completed goals, shows what remains, and links directly to the relevant missing printings or owned cards. Adding a goal shows only the fields it needs and previews current progress. Removing a goal asks for confirmation and never removes cards. Both owner-only pages work on phones and retain basic forms without JavaScript.
  • Cleaner collection checklists and trade sheets
    Print & trade sheets now separates your private checklist from a shareable trade reference in a phone-friendly workspace. Filter by set and printing variant, show all owned copies or only extras above saved keep targets, and preview an ink-friendly sheet before printing or saving a PDF. All matching pages are included. Private checklists include storage locations; trade sheets omit private notes, condition and storage details. Extra copies are not automatically offered for trade, and printing never changes your collection or keep targets.
  • A clearer collection CSV import and review
    Collection Import now guides you through choosing a file, reviewing exact-printing changes, and confirming the saved result. The upload toolkit explains backup and template choices, replacement counts, and how blank cells differ from missing columns. Review shows saved-to-imported quantities, expandable field comparisons, and warnings when saved values will be cleared. Confirming requires a review checkbox, and a completion summary links to your collection and import history. Invalid rows still block the entire import; expired, replaced, already-used or changed previews cannot overwrite your cards. The owner-only flow adapts to phones and works without JavaScript.
  • A clearer public collection showcase
    Public collections now bring Cards, compact List results, Set Progress and the nine-pocket Binder together under a shared collector header. Search and filter owned printings, inspect a card without losing your place, and copy a clean collection link for sharing. Set Progress distinguishes card completion from exact-printing completion. The layout adapts to phones, and basic browsing and sharing links remain available without JavaScript. Public pages stay read-only: private notes, condition, storage and keep targets remain hidden, and shown quantities are not automatically offers to trade.
  • A clearer Collector Directory
    The Collector Directory now has phone-friendly Cards and Compact list views, clearer public collection counts, and direct collection shortcuts. Open a collector's only shared archive immediately, or browse their Collections section when they share several. Search, filters, sorting and page selection stay with you when changing layouts, and browsing works without JavaScript. Empty featured-card fields no longer take up space, and unused card queries have been removed. Private collection details remain hidden, presence respects each collector's settings, and owned counts are not automatically trade offers.
  • A clearer Community Decks archive
    Community Decks now has readable Cards and Compact list views, tighter Warlord artwork crops, clearer deck summaries, and phone-friendly filters and actions. Shared deck-detail pages now show the saved starting army, grouped List/Cards views, deck composition, ratings and community usage in a matching layout. Select any card to inspect its exact printing without leaving the deck; card links and layout changes also work without JavaScript. Portraits follow the exact starting Warlord printing selected in the deck: foils receive a foil label and sheen, while regular printings remain plain. Reduced motion keeps the sheen static. Search, sorting, filters and pagination remain available without JavaScript, and changing archive layouts preserves your current results and page. Make a copy keeps the existing confirmation and creates a private deck without changing the original or your collection. Shared details keep printing and proxy tools together, with missing-art fallbacks and clearer access messages. Only public decks with active share links appear in the archive, and legality labels describe deck construction rather than War Room support.
  • Clearer deck analysis and five-card practice hands
    Deck Breakdown and opening-hand testing now share a phone-friendly workspace with exact-printing inspection, starting-army summaries, composition reports and selectable opening odds. Standard opening hands remain five cards, with starting copies removed and same-name printings combined for probabilities. Practice draws and reshuffles are clearly distinguished from match actions and mulligans. Empty hands can draw again, discarding selects only copies currently in hand, and inconsistent saved starting armies pause hands and odds until reviewed instead of silently changing the deck. Coherent drafts remain testable with construction warnings; detailed card, level, class, faction and set reports remain available. Basic practice controls and odds selection also work without JavaScript.
  • A clearer My Decks workspace
    My Decks now has matching Cards and Compact list layouts, exact Warlord artwork with foil treatment only for selected foil printings, and clearer readiness, visibility and deck-slot information. Edit or finish a deck directly from its card, toggle a private favorite, and use quick Favorites and Needs work filters alongside the existing search, tag, faction and sorting options. More keeps opening-hand testing, breakdowns, sharing, organization, copying and deletion together. Switching layouts preserves open tools and unsaved tag edits, and the page adapts to phones. Your own deck-detail page now matches this workspace, with the saved starting army, exact-printing inspection, List/Cards views, construction checks, composition, and shortcuts to editing, testing, collection comparison, revisions and print/export tools. Sharing clearly distinguishes a public listing from a private deck with an active share link, with existing link rotation and revocation controls. Personal tags and favorites stay private; existing deck limits and copy/delete confirmations remain in place. Ready describes construction checks, not War Room support.
  • Clearer deck building and starting positions
    The deck editor has larger card previews, a default card grid, collapsible advanced filters and clear starting-army, deck-list, rules and details sections. Construction, placement and setup checks are separate from War Room support. Arrange starters within their rank by dragging, using arrows, or choosing Move and a destination. Cancel or Escape leaves positions unchanged; mobile ranks keep three positions together. Confirmed moves update in place; rejected or uncertain saves require a fresh read. Replacement review identifies the printing and position, offers Back before committing and keeps the previous copy in the deck. Empty positions link to setup, and starting cards are distinguished from the five-card opening hand. Eligibility, copy limits, stale-edit protection and native position forms remain enforced; match movement and starting-army rules are unchanged. The Deck tools menu marks the current page, works without JavaScript and stays off printed lists. Mobile editor and filter panels isolate background controls, retain card-preview keyboard navigation and release focus when closed or resized. Save messages stay accessible inside the active panel. Quantity, retry and removal controls identify the exact printing; saves and removals preserve useful keyboard focus without pulling it away from another row. Failed quantities remain available for explicit retry or a new edit instead of silently resubmitting when you leave the field. Scrolling respects reduced motion. Simulator discard controls identify the card and hand position, proxy quantities identify the printing, and failed tournament previews return focus to the numbered-packet option.
  • Clearer deck history, print and tournament tools
    Deck history compares exact quantities, starting positions and setup choices, with a restore review and Back before confirmation. Restoring keeps your current name, notes, sharing and cosmetics; the last 20 distinct pre-edit checkpoints remain recoverable, subject to availability and changed-deck checks. Tournament registration adds a details-and-review flow with the actual official PDF, phone close-ups and a complete numbered roster alternative. The original Letter form remains intact, including both surname lines. Download and Open/print are separate; oversized lists or unsupported text retain a complete packet. Event details are request-local unless you explicitly save a private frozen copy. The printable deck list now has a matching workspace with optional event details, exact printing labels, saved army order and clean Letter/A4 print output without navigation or private deck notes. Proxy tools separate building a tray from reviewing and downloading sheets, with mobile library/tray tabs, explicit quantity updates and confirmations before replacing or deleting contents. Review proportions match the PDF's paper and scale; apply changed settings before downloading. Color, grayscale, cut guides, calibration and private named sheets remain available. Foils stay excluded, personal-use consent remains required, and decks and collection quantities stay unchanged. Native forms and full sheet review work without JavaScript; the embedded tournament PDF viewer requires it. Printing is not tournament certification or event registration.
  • See which cards your deck still needs
    Private deck collection comparison now shows required, covered and missing quantities in a clearer desktop and phone layout. Switch between exact printings and eligible printings of the same card, browse only missing rows or the whole deck, inspect saved card artwork, and see which owned alternatives can cover each shortfall. Starting copies are included, exact matches are reserved first, and spare copies are counted only once. A separate missing-list review offers Back, CSV download and a clean printable checklist without private collection notes or storage locations. Comparing does not reserve cards, change your deck or inventory, or certify War Room eligibility. Filtering and list review also work without JavaScript.

Rewards & cosmetics

  • Reward purchases stay connected
    Reward Vault edits preserve the identity of existing purchases, preventing a renamed reward from disconnecting your unlock or appearing as a separate item to buy again. Retiring a reward from the vault retains its purchase history.

Interface & accessibility

  • A clearer Commander Retsov Order
    Choose the discard and Character in larger centered panels, with the action wheel out of the way. Back remembers your selections. The final step highlights legal adjacent positions in blue on the battlefield; you can review the placement or go Back before spending the cards. Rejected actions restore the placement choices for retry. On phones, movement and placement destinations can scroll above the instruction panel instead of remaining covered. Retsov's rules, eligibility, and costs are unchanged.
  • Clearer battlefield spell and Order targeting
    Darkflame Bolts lets you choose two highlighted battlefield Characters and confirm, with deselection and Back to caster. Spit Fire now waits for confirmation and lets a Dragon choose one or two targets; other casters remain limited to one. Librarian Shastra lets you choose the discard directly from your hand after selecting both targets, with Back before commitment. Blackwind selects its entire legal target rank when you click a Character, then asks you to confirm. Sleep and Revitalizing Roots now offer Back to caster without spending the spell. Enter and Space select highlighted casters and targets for hand Orders instead of reopening the action wheel, including both effects of Lights of Revealing Sword. Back to caster preserves the selected effect. Inspecting a highlighted caster or target no longer selects it or plays the Order. Escape closes the inspection window without canceling the choice underneath, and holding a selection key no longer repeatedly toggles multi-target or rank choices. Target eligibility, range, costs, and saving throws are unchanged.
  • More readable cards and compact React panels
    Fit battle uses larger minimum card sizes with clearer names and statistics, while Combat focus retains compact rear-rank strips. Crowded formations remain scrollable, with extra clearance to reach rear ranks above your hand. React panels keep costs and legal choices visible while placing full ability text in an expandable section; Pass and battlefield previews remain available. Catch-up after missed updates uses shorter card and dice presentations while retaining each result and legal decision. Fall-forward notices explain the required Character and position choice. Stormlord highlights the resolving token and previews it beside the selected sacrifice, with rank and position labels and an explicit self-sacrifice warning. Confirm sacrifice commits the choice; Back lets you change the target without canceling the mandatory payment. The feed identifies the resolving token and victim. Dead tokens are not charged again. Journal end-turn messages report the new charge count. Board preparation avoids a repeated formation check and repeated casting-class calculations. Dragon Lord match notices show a compact token-backed or no-reward summary, with the full mode and reward restrictions under Match details.
  • Choose whether to join a private group
    New ordinary group conversations and invitations appear in Requests. Accept before reading messages or attachments, saving a draft, or replying; decline without opening the conversation. Existing groups remain available. Invitations respect blocks between recipients, and collectors added later still cannot see the earlier conversation history.
  • A calmer inbox and clearer conversations
    Messages now uses compact sender-first inbox rows and consistent folder navigation across the inbox, conversations, requests and new-message page. Filters expand when needed, and bulk actions appear after you select conversations. Conversation management sits behind a details section, leaving more room for readable incoming and outgoing messages. Formatting, preview and private image controls expand from a simpler composer. Layouts adapt to smaller screens while existing drafts, privacy, request consent and message delivery behavior remain unchanged.
  • A cleaner War Council Live chat
    Beta chat has a quieter desktop and phone layout, date dividers, grouped consecutive messages, visible reaction counts and a compact composer. Search, attachments and help expand when needed; secondary actions sit behind a more-actions menu. The Staff Updates tab no longer contributes to live-chat unread counts, while its history and links remain available. A new-since-last-visit divider marks unread conversation, and opening chat or reading a thread no longer clears the whole channel: its read position advances when you reach the newest visible messages. Read-position saves retry temporary failures and show clear session-expiry notices. Individual-message saves retry only while that message is visible, stop after three attempts and leave other unread messages untouched; reopening the message lets you retry. Mentions & replies opens the exact message, including older replies, without marking intervening messages read. Reply opens alongside desktop chat or inside the phone and in-game drawer views, with older replies available on demand. The drawer can return you to the game and restore the open thread, reading position, focus and draft when reopened. Edits and removals synchronize with loaded conversations and quoted messages while unsent reply text is retained. Thread replies accept private screenshots, game logs and recordings. Text drafts survive switching conversations; reopening the same thread retains selected files in that tab. Selected evidence shows file names, sizes and screenshot previews, with individual removal and early format/size checks. Failed sends retain files for explicit retry; reloading still requires selecting files again. The closed in-game drawer checks unread counts less often and resumes conversation updates when opened. Phone keyboard positioning is improved, and Tab navigation stays inside the open drawer.
  • Readable required choices and clearer Order rolls
    Warboss Azh'kal's effect pairs, Epic Judgment's level choice, class selection, forced card payments, Familiar and Dragon searches, equipment cleanup and Bone Fiend payments now use vertically scrollable panels instead of the cramped action bar. Compact inspectable card previews and separate action, card and location labels make payments easier to read; duplicate equipment uses readable copy numbers. Choice context stays visible when space permits, and panels adapt to the header, phone viewport and recovery notices. Buttons wrap on phones, and rejected requests restore the choices without hiding recovery controls. Keyboard navigation stays within the required choices and available recovery controls, including Reload board. Cyldragen's Tome lets you choose a Dragon and then a blue adjacent battlefield position; Back to selection changes a choice without undoing paid costs, while Cancel remains distinct. Survey and public reveals share improved focus and presentation handling. Epic Judgment, Skulk and Epic Evocation show their dice before follow-up choices or resolution. Epic Judgment names the actual affected Characters and reports its chosen level, wounds and defeats. Private choices stay private; costs, targeting, Death Reacts and alternating Order priority keep their existing rules.
  • Know which Character is being attacked
    Wound-prevention React windows retain the attacker and exact defender, including rank, position, remaining HP and incoming wounds. A gold attacked-card marker remains visible while blue highlights distinguish the React source and recipient, including when one Character has multiple roles. Duplicate-name React sources and targets show their positions. Prevention previews explain the wound cost and remaining damage, warn when the cost defeats the source, and identify self-prevention with no net wound reduction. Legal choices remain available. Warboss Azh'kal's chosen pair is announced before its effects and recorded in the battle feed.
  • Card-sized draw animations
    Opening and later draw animations keep a single card's proportions instead of stretching across the opponent's hand. Compact deck buttons and collapsed opponent hands use card-sized motion anchors. Resizing clears flights aimed at the old layout, and reduced-motion settings remain respected.
  • See who reacted in live chat
    Hover over a reaction to see the members who used it, or open Who reacted with touch or keyboard without adding or removing a reaction. The same information is available in chat threads and the in-game drawer, and refreshes with reaction counts. Long lists show the first 50 names with a remaining count. Private chat access stays unchanged.
  • Cleaner Account menu keyboard navigation
    Desktop Account section headings no longer act as extra controls alongside the section tabs. Keyboard navigation still reaches the available links, and phone sections retain their expandable controls when switching screen sizes. Mobile navigation shows one Alerts link, narrow-phone Account sections use full-width rows, and collapsed sections no longer stretch beside open ones. Footer links adapt to enlarged text without forcing the page sideways. Menu destinations, permissions, and unread counts are unchanged.

Bug fixes & performance

  • More reliable Friday roundups
    Completed site updates now enter the Friday patch-note schedule automatically, removing an extra approval step that could leave a prepared roundup unpublished. Starting October 16, new roundups publish every Friday at 12:00 AM Eastern, midnight at the start of Friday, with daylight-saving changes handled automatically. Tools now shows the number of new published roundups since your last visit to the latest notes, such as Tools (2). Opening the latest notes clears the count; older issues and draft previews do not. Signed-in read status follows your account across devices.
  • Clearer equipment targets and safer retries
    Item-targeting spells and Orders highlight eligible Characters before you choose their equipment, with Back controls and only legal Items shown in the target tray. Each attached Item has a separate Inspect button so you can read it without selecting it as a target. Equipment React previews identify the affected Item and its host, including Crush's destruction target. If an action's response is lost or its board update fails, the game first checks the saved board without resubmitting the action. When a newer state is available, it restores the current choices. Otherwise, a recovery prompt lets you retry exactly the submitted action or reload; a still-pending automatic sequence offers a safe reload. During mandatory fall-forward, Retry now works on the first click and retains the original destination. Definite rejections restore supported target pickers when their original choices remain on the current board. Background updates wait while you are choosing hand targets, target groups, or formation repairs instead of replacing those choices mid-selection. Card rules and costs are unchanged.
  • More useful War Room bug reports
    Opening or downloading a game log from the match menu captures recent request and board-update timings, along with input-method history. Download now opens a private export tab and starts the file download while keeping your match open, without needing to open the link manually in a new tab. New-tab exports also collect evidence from the originating match tab. Browser evidence uploads in smaller parts to avoid large-request failures while preserving the retained timing and input history. Retry resumes an interrupted upload without duplicating records. Errors distinguish uploading browser evidence from downloading the report instead of assuming every failure is an expired login. Failed captures or downloads offer a clear retry instead of silently dropping browser evidence, with an explicit option to continue without it. On supported phones, Share or save file opens the device's file-sharing options only when you choose it. Download from server provides another download route with browser evidence included. Timings separate card preparation, legal choices, casting details, server board handling, and database execution to help locate slow updates. Reports label retained browser sample dates and distinguish recorded CPU policy versions from the version installed at export time. Unavailable browser evidence is labeled clearly. These measurements are available in new captures, not older exports. New captures also separate event preparation from participant/card preparation and include application request time, helping distinguish board work from other request delays. These overlapping measurements are diagnostic evidence, not a promise of faster requests.
  • More reliable private messages and drafts
    Draft save notices now refer to the text actually saved. Failed saves remain visibly unsaved, and conflicting tabs keep your text with a warning instead of replacing a newer draft. Late saves cannot restore a draft after it was sent. New message, reply, and guest support forms protect against duplicate sends when the same submission is retried. Older message pages stay separate from live arrivals and no longer move your read position backward. Message reports include the actual neighboring messages from the same visible conversation.
  • AI decision summaries in downloaded game logs
    Downloaded game logs now include privacy-safe summaries of retained AI decisions, including why the policy passed, prioritized Warlord safety or chose formation recovery. Each decision identifies the policy that made it, the state versions and whether the command applied. Summaries describe the recorded policy's evaluation, not a guarantee of the best move; private alternatives are not exposed. Missing or expired diagnostic history cannot be reconstructed.
  • Less repeated work during battlefield refreshes
    Battlefield refreshes reuse card details for repeated history entries, plus shared rules-reference and sleeve information, within one response. This removes repeated preparation work on larger public piles while preserving private-card checks and fresh details after state changes. New game-log captures include finer server timings for reaction summaries, equipment availability, Order review, card presentations, dice history and board checks to help investigate remaining slow updates.
  • Lighter signed-in page navigation
    Shared navigation does less repeated database work when building signed-in pages, including the Bounty Board. Menu destinations, unread counts, and access requirements are unchanged.
  • Attacks end safely when their attacker leaves play
    A multi-strike attack now ends automatically when its attacker has left play, instead of offering more strikes from the discard pile or crashing during CPU evaluation. Interrupted granted-strike and Marksmanship target choices also recover automatically when no legal continuation remains, and printed strike sequences can finish safely even before their first strike. Queued Orders recheck their performer after reactions, including the last strike's reaction window before resolving follow-up effects such as Grave Exchange recovery. Valid later granted strikes remain available when only an individual striker leaves. Already-paid costs and completed effects remain, and cleanup cannot bypass a live target choice. Discarded Action sources and legitimate death reactions retain their supported behavior. Canceling cannot ready an off-board attacker, while spent Characters still in formation retain their legal remaining strikes.
  • Safer match cleanup and game logs
    Archiving a battle now prevents already-in-flight actions from continuing it. Authorized game-log downloads can still include stored board and history evidence when a rules inspection fails. Long-match reports use a bounded recent-history window to reduce memory use, clearly identify omitted rows or oversized fields, and distinguish unavailable checks from a clean audit. The readable report shows these coverage warnings too. Saved match history is not deleted, and producing a report does not advance or repair the battle.

Account & security

  • Clearer account-deletion privacy
    Deleting an account removes its recorded message-sending IPs and linked Contact support conversations, including their copied intake details. Ordinary shared private-message history may remain for surviving recipients under Deleted collector, without the deleted account's uploaded attachments. The Privacy page now explains that distinction.

Thank you for helping make Warlord Collector better for everyone.

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