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Lord Winter
Wounds taken by Lord Winter may not be reduced or removed. React: When Lord Winter takes a wound, ready him.
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Wounds taken by Lord Winter may not be reduced or removed. React: When Lord Winter takes a wound, ready him.
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Only Deverenians may equip. While equipped, this character gains +1 hit point and an extra melee strike when attacking equal to his or her highest ATK strike. Order: Discard to ready this character.
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May not perform actions other than maneuvering. If Lukkot is not stunned, all other Nothrog in this rank have Powerattack +8.
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+1 HP React: After this character casts a spell: Target character within two ranks must succeed with a reflex save (DC 5 + this character's skill) or stun.
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Mak and Makob are both a fighter and a cleric. Mak and Makob enter play as a 5th level character. Mak and Makob may equip two Armor, Shield, Helm, and Weapon items, if one of each is a fighter item and the other is a cleric item.
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You must have a level 4 or higher cleric in your army to bring Malachite Gargoyle into play. Wounds suffered by Malachite Gargoyle may not be reduced or removed. Gargoyles adjacent to Malachite Gargoyle may not be targeted with melee strikes.
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You must spend a Shaman or Sceth Hellbringer to bring this card into play. Order: Once per turn, ready a spent (not stunned) character with the Siege trait.
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Master Halvedar has +1 Hit Point if he has Armor equipped.
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May play 1st and 2nd level fighter actions. Spend Order: Target a rank within two ranks of Isil Loth. Until the end of the turn, all characters have -5 AC while in that rank.
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Spend Order: Your Thralls gain one of the following until end of turn: +3 ATK, +3 AC, +4 Skill, Powerattack +3 or Riposte +3. Order: Once per turn, kill a ready Thrall: Ready Tir-Koltis.
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If your Warlord is killed while Maxmilian is in play, Maxmilian gains the trait Warlord and you do not lose the game. If Maxmilian is killed while he has the trait Warlord, you lose the game.
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Spend React: After target [Dwarf] character equips an item: Ready the target.
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+4 skill Order: Twice per turn, banish a rogue action from your discard pile: Perform a +8 ranged strike.
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Spend React: Before target character suffers wounds: Reduce the wounds by one and move the target backward one rank.
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Misearean Scout is the same alignment, faction(s), and class(es) as your Warlord(s). Spend Order: Perform a +0 ranged strike.
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Gains +1 Level for casting spells. React: Once per turn, before target Thrall suffers wounds from an opposing character: Until end of turn, the target gains +1 HP and Level.
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Modred gains +1 ATK and +1 AC for each other Astral Deverenian character in your army.
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Order: Spend Mollusk Helm: Each player reveals the top card of their deck. You choose whether the cards are all drawn or all discarded.
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Fighter and Monk only. If this character has no Weapon equipped, he performs an extra melee strike during attacks with a base of +2 ATK and inflicts one extra wound when he hits with a melee strike.
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Other Elf wizards in this rank are +1 level for casting spells.
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Spend Order: Remove any number of cards in your discard pile from the game: Put an Elf into play from your discard pile with a Level lower than the number of cards removed.
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Reduce Nezdra's rank when entering play by 1 (to a minimum of 1) for each wound on your Warlord. React: Once per turn, after your Warlord suffers one or more wounds: Ready Nezdra.
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May not equip items. Spend Order: A Warlord within two ranks must make a number of Magic saves (DC 18) equal to the number of cards in his hand. For each failure, the player must discard a card. Spend Order: Move forward or backward two ranks.