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Trench
Spend Order: Until the end of the turn, Dwarves in your army gain +3 AC and Riposte +5.
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Spend Order: Until the end of the turn, Dwarves in your army gain +3 AC and Riposte +5.
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React: After a lower Level opposing character targets Troas with a melee strike, that character permanently gains +2 Levels: Cancel the strike.
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This character has -1 Hit Point. When this character dies, Tzin's Secret must be equipped to an adjacent character.
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Spend Order: Target this or an adjacent rank. Until the end of the turn, all Free Kingdoms characters in the targeted rank gain an AC bonus equal to the number of characters in your discard pile.
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Uriel inflicts two additional wounds whenever he hits with a melee strike. Order: Once per turn, move forward or backward one rank.
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Urisk enters play as if it were two Levels lower if the card Troll's Warren is in play. React: After Urisk kills a character: Target character has Medicine +8 until end of turn.
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React: Before fixing an illegal rank, spend Uthanak's Ring: Move a character you control forward or backward one rank if the move will make the rank legal. This is a Tactics action.
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Spend Order: Spend Vanguard's Presence: Ready target lower level non-stunned character.
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Spend Order: Perform a +7 ranged strike, then a +2 ranged strike. React: Once per turn, after Vareth hits with a melee strike or ranged strike: The strike inflicts an additional wound.
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Varson is both a cleric and a rogue, and enters play as if he were level 5. Your Lycanthrope characters suffer no loyalty penalty. Varson may have Lycanthropes from other factions in his starting army. Varson may use the Scribe feat with Rogue actions. Varson has +1 level for equipping items.
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Spend React: After Veleshan enters play, make a skill check (DC 11). If successful, he may target one character in your opponent's first rank who suffers one wound.
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Limited Order: Journey. Spend Order: Perform a +7 ranged strike. Verdigris may perform a +7 ranged strike against any characters that were adjacent to the target of the first strike. Spend each character hit by these strikes.
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Spend Order: Discard your hand: Perform a number of consecutive +4 ranged strikes equal to the number of cards discarded.
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You must spend a Shaman or Sav'rukk to bring this card into play. All characters in your army of the same faction as your Warlord have the ability: "Spend React: After this character is targeted with a melee strike, move this character forward or backward one rank to cancel it."
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React: Once per turn, after Vornath performs a ranged strike that killed the target: Perform a +5 ranged strike against a character in the rank behind the original target. Spend Order: Perform two +5 ranged strikes.
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May not perform actions other than the following: Spend React: After a Nothrog in your army moves forward or backward: Move the Nothrog one rank in the same direction.
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Vronish Kez gains +2 ATK, +2 AC, and +2 Skill for each faction other than Free Kingdoms in his army. React: Once per turn, ignore the loyalty penalty when bringing an evil character into play.
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This character can use the Scribe feat for action cards of any class.
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Evil characters only. Spend Order: Once per turn, if this character is in the second rank, ready all characters in the first rank who are 1st or 2nd level and not stunned.
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React: After this character is targeted with a melee strike, spend the Helm: The character performing the strike must make a magic save (DC 16) or become spent. If he is already spent, he is stunned.
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React: Spend the Egg before this character performs a melee strike roll. If the strike hits, spend the target of the strike.
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Order: Spend Winter's Ring to give this character the Ethereal trait (odd strikes miss) until the end of the turn.