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Red Wyrm's Egg
React: Spend the egg before this character makes a ranged strike roll. The strike inflicts an additional wound if it hits.
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React: Spend the egg before this character makes a ranged strike roll. The strike inflicts an additional wound if it hits.
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+2 Skill After this cleric reduces or removes one or more wounds from one of your characters, that character gains +2 ATK, +2 AC, and +2 Skill until end of turn. React: Once per turn, before a character suffers wounds: Reduce the wounds to 0.
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+2 Skill This character inflicts an additional wound against spent characters with melee and ranged strikes. React: Once per turn, after being targeted by a melee strike, ranged strike, or action: Redirect the strike or action to an adjacent character.
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+1 HP This character inflicts an additional wound with melee strikes. Order: Once per turn: Move forward one rank.
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+4 Skill Effects from this character's spells have +3 to ranged strikes, melee strikes, and DC. React: Once per turn, after a character you control wounds target opposing character with an effect from a spell: Inflict a wound on the target.
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May remain spent. Spend Order: Until Reilya readies, stuns, or leaves play target Deverenian may not be targeted by melee strikes from lower level characters if they could legally target another character.
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Rhiveth loses one strike per attack (your choice) for each item she has equipped. React: After Rhiveth hits an opposing character with a melee strike, but before wounds are inflicted, reduce the wounds by one: Select and discard an item equipped by the target.
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Spend Order: Perform a +5 ranged strike, then a +3 ranged strike. These may target characters an additional rank away.
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Spend React: After Roar enters play: Ready an equal or lower level non-stunned Dwarf you control.
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Robin is a fighter and a rogue. Robin enters play as a level 5. Spend Order: Perform a +6 ranged strike. Order: Once per turn: Move forward or backward one rank.
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Order: Once per turn, target an item within 2 ranks: Until Roshni leaves play or uses this order again, the item gains either +2 ATK, +2 AC, or +2 to DC saves and ranged strikes from the item's actions.
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Rotwing may ignore the spend cost of one spell each turn. Limited Order: Journey.
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Your hand size is reduced by 4. All opposing Warlords have the ability: "Order: Discard all cards from your hand." React: After the player to your left performs an Order, draw a card if the player has one or more cards in his hand and Rreg'jen is your Warlord.
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Wounds inflicted by Rrok's melee strikes may not be reduced. Limited Order: Move forward one rank.
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May only start the game with good Deverenians and Mercenaries. If Sakar is your Warlord, your good characters suffer no loyalty penalty and your evil characters enter play as if they were one level higher. Sakar may begin the game with any one rogue item of level 8 or less equipped.
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Spend Order: Target a card in play within three ranks: Increase or decrease all numerals on the card by 1 until end of turn. This effect will not reduce a numeral below 1.
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Cleric and wizard only. Spend Order: Stun this character: Target a number of opposing characters up to this character's level within 2 ranks. Each target must succeed with a magic save (DC 15, DC 20 if this character is a cleric) or become spent. If this character is a wizard, spent characters who fail become stunned.
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Spend Order: Target your ready [Nothrog] character in the fifth rank or higher. The target performs an attack, with each strike targeting a character in an opposing last rank. This turn, characters in opposing last ranks may perform melee strikes against the target as if in an adjacent rank.
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React: After equipping the Gloves: Move forward or backward one rank. React: After a character in this rank is targeted with a melee or ranged strike, spend the Gloves: If this fighter a Ranger, perform a melee strike against the targeting character.
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Your hand size is increased by one. Characters in your army may not use card effects to draw cards or retrieve cards from your deck.
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If Sav'rukk is your Warlord, all Nothrogs in this army have the ability: "Spend React: When this character is targeted with a melee strike or action, move forward or backward one rank to cancel it."
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Evil Paladin only. This character may not be targeted with ranged strikes.
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You must spend a Shaman or Taoth to bring this card into play. Ranged strikes performed by this character receive +4 to the die roll. Saves against action cards played by this character have a +3 DC.