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Albrecht
Order: Once per turn per target, banish a character in your discard pile: Target [Freek] character gains an additional melee strike (base +4) while attacking this turn.
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Order: Once per turn per target, banish a character in your discard pile: Target [Freek] character gains an additional melee strike (base +4) while attacking this turn.
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React: Once per turn, after Armara is targeted with an action (not a melee strike) by an opposing character: Target the character and perform the same action.
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React: After this character succeeds with a Magic Resistance check, spend the Bascarite Ring to immediately cast the canceled spell (If this character could normally cast it) as if it were cast from your hand.
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React: Once per turn, after this wizard is targeted with a strike: This wizard gains +2 AC until end of turn.
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Dallen is both a cleric and a fighter. Order: Once per turn, discard a card from your hand: Remove one wound from Dallen. Order: Once per turn: Choose an opposing player who must shuffle his hand into his deck and draw 4 cards.
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Your Dragons enter play ready in your third rank, lose Unique, and gain the Abyssal trait. Limited Order: Attach a fighter or wizard action to your Abyssal character. While attached, they may play it once per turn as if from hand.
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Your Abyssals are wizards. Order: Once per turn: Attach a wizard spell to Elder Qor-teth. While attached he can cast it once per turn. React: After Elder Qor-teth casts a spell, spend an Abyssal: Cast the spell again.
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React: After Flesh Golem enters play, remove an equal or lower Level character in any discard pile from the game: Flesh Golem permanently gains a bonus to ATK, AC, and Skill equal to the removed character's Level.
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Order: If Havellin Tansiq is your Warlord, kill an Elf in your army to give an Elf in your army +1 HP permanently.
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Iron Golem may perform the Magic Resistance feat twice per turn. May only equip Weapons. If Loki is your Warlord, you may have Iron Golem in your deck despite the Overlord trait. React: After Iron Golem succeeds with a Magic Resistance check: Perform a melee strike.
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React: Before a melee strike targeting this character, remove one Charge token: The opposing character has -3 ATK and -3 AC until the end of the turn.
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Raylor may play wizard spells up to 2nd level. If Raylor is your Warlord, your Critical Failures are considered Critical Successes and all of your other Free Kingdoms characters have +4 Skill.
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Your characters gain "Enter React: Perform a +1 ranged strike."
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Spend React: After a spell targets a card in Selah's army: Make a Magic Resistance check (DC 15 + caster's level). If successful, you may redirect the spell to a legal target in another army.
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Order: Once per turn: If Corsis is your Warlord, ready your Warlord. React: After Silver Skin Cohort enters play: Return a spell in your discard pile to your hand.
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You must spend a Level 4 or higher wizard for Stone Golem to enter play. May not equip items. React: Before Stone Golem suffers wounds: Reduce the wounds to 1. Order: Once per turn, target a character within 1 rank: Until end of turn the target's attack has one fewer melee strike, losing his last strike first and up to a minimum of 1.
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Stormwraith only. May be equipped to characters who may not equip items. React: After this character is targeted with an action (not a melee strike), spend Storm's Truths: The acting character must succeed with a magic save (DC 14) or suffer a wound.
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React: After this character cancels a spell, spend Wyvern's Scale: Inflict a wound on the caster of the canceled spell.