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Fer-Lith
React: Once per turn, after an opposing character rolls a Critical Success: That character's next roll this turn is a Critical Failure.
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React: Once per turn, after an opposing character rolls a Critical Success: That character's next roll this turn is a Critical Failure.
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Limited Order: Banish an [Elf] character in your discard pile: Perform a ranged strike with a bonus equal to the banished character's level.
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React: After Fors enters play, kill a Thrall: Fors permanently gains the fighter class and +4 ATK. Spend Order: Target all opposing characters within one rank: Each target must succeed with a Magic save (DC 17) or suffer a wound.
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May not start in play. React: Before making a melee strike roll, kill an adjacent Thrall: Galgalax gains +5 ATK for the strike and the strike inflicts an additional wound.
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Getraxos inflicts an additional wound with melee strikes and cannot be stunned by card effects. Order: Once per turn, kill a ready Thrall: Move forward one rank.
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Adjacent higher-level Deverenians have +2 ATK and +3 Skill. While adjacent to a higher-level Deverenian, Ghed Auric may be targeted by no more than one melee or ranged strike per turn.
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Opposing lower level characters within one rank have -2 ATK and AC. Limited Order: Move forward one rank.
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While Ghed Bodmin is in your hand, your Deverenian Illusionists have the ability "Spend React: After a Deverenian in your army is targeted by a melee or ranged strike, reveal Ghed Bodmin from your hand and discard a card: Redirect the strike to a different character in the same rank."
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Order: Once per turn: Target character within one rank must succeed with a fear save (DC 9) or become spent. Spent characters instead become stunned.
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React: After a melee or ranged strike targets Ghed Carel: The acting character must succeed with a fear save (DC 9) or the strike is a Critical Failure.
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Limited React: After target character within one rank attacks: If that character's ATK is lower than Daucet's level, stun the target.
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React: Once per turn, after Ghed Imogene is targeted with an action or melee strike: Perform a magic check (DC 20). If successful, cancel the action or strike. Reduce the DC of the check by 3 for each non-wizard class in this rank.
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React: After an action in which one of your Stormwraiths is wounded: One of your Deverenians performs an Order.
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Spend Order: Target a Deverenian in play: Ghed Lionel must succeed with a Skill check (DC 15) to remove one wound from the target.
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Ghed Mnettaor may cast level 1 cleric spells. React: After Mnettaor is targeted by a melee or ranged strike: The character performing the strike must make a fear save (DC 8 + number of other Deverenians in Mnettaor's rank) or the strike is cancelled.
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React: After you roll Initiative, name an action card: If your Warlord is a Deverenian, copies of that card may not be played until end of the turn.
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React: After a strike or action targets a [Deverenian] character you control: Put Ghed Nuri into play from your hand adjacent to the target. If you do, redirect the strike or action to Ghed Nuri, if able.
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React: Once per turn, after a melee strike targets an adjacent character: The target gains an AC bonus equal to Ghed Parcifal's skill for the strike.
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React: Once per turn, after one of your Deverenians within one rank is targeted by an action: The acting character may cancel the action. If he does not, he must succeed with a magic save (DC 15) or suffer a wound.
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React: After an opposing character targets Ghed Trussen with a melee strike: The opposing character must succeed with a fear save (DC 12) or the strike is a Critical Failure and Ghed Trussen gains +4 ATK until end of turn.
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Order: Once per turn: Move forward one rank. React: Once per turn, after an opposing character kills another Deverenian in this rank: All opposing ready characters must succeed with a fear save (DC 15) or become spent.
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Order: Once per game: Attach a 1st level wizard spell to Golgoth. While it is attached, Golgoth can cast the spell once per turn as if it were played from your hand and Golgoth were a wizard.
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Fire actions ignore Ice Elemental's Planar trait and inflict an additional wound on it. React: After target character is hit by a melee strike by Ice Elemental: The target must succeed with a Fortitude save (DC 15) or become stunned.
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May not equip items. Order: Once per turn, if Jackals of Mourn are in rank 4 or higher, move forward three ranks Order: Move backward three ranks.