Reference summary · Keyword · Rules Tome 2.0.9 § 602.12

Dual Wield

The Character may equip a second Weapon instead of a Shield.

War Room mechanic implemented

How it works

Rule explanation

Dual Wield permits two Weapons, but not two Weapons and a Shield. When equipping a Weapon or Shield, resolve equip-location conflicts immediately: with two Weapons, destroy a Weapon; with a Weapon and Shield when equipping another Weapon, choose a Weapon or the Shield to destroy. Extra capacity is mandatory: there is no destruction choice while the equipped Items fit within the allowed limits (section 302.7.4). Equip locations are checked only when equipping an Item (section 302.7.1), not continuously.

At the table

Example

With only Revenger equipped, equipping Nightfire Manacles keeps both Weapons. You cannot choose to destroy either through equip-location cleanup. Cursed then prevents later Weapons from being equipped.

Watch for this

Common mistake

Losing Dual Wield alone does not force immediate equipment destruction. Check the current limits the next time an Item is equipped. Dual Wield does not grant an extra strike by itself.