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Mimicry
React: Before playing an action card, target and spend one of your characters: This rogue performs the action as if he had the target's class.
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React: Before playing an action card, target and spend one of your characters: This rogue performs the action as if he had the target's class.
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React: After target character hits Mimik with a melee strike: The target must succeed with a dexterity save (DC 14) or the target may not ready during the next ready phase.
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React: Once per turn, after Mina casts a spell: Reveal the top card of your deck. If the revealed card is a spell, put that card in your hand and you may perform another Order after the current one.
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Spend Order: Target another character within two ranks and perform a skill check (DC 20). If successful, the target performs a melee strike against a character of your choice adjacent to the target.
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Mentalist and wizard only. Order: Spend the Mind Gate: Target a character and make a Will save (DC 10 + target's skill, DC 5 + target's skill if this character is a Mentalist) to move that character forward or backward one rank.
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React: After an opponent draws or removes a card from his deck during the Order Phase using his own card effect, spend the Medallion to force the player to reveal the cards drawn or removed. You may choose to have that player keep those cards, or discard them and draw that many cards from the top of that player's deck.
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Order: Spend Mindripper to have this character inflict two additional wounds whenever he or she hits with a melee strike until the end of the turn. Until the end of the turn this character receives a penalty to his or her skill equal to the character's current skill.
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Mingan has the same alignment as your Warlord. React: After Mingan hits a character of the opposite alignment with a melee strike: Spend the target.
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Spend Order: Target a character in this or an adjacent rank. All wounds in the target's rank are removed.
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May not equip items. Order: Once per turn, target an item within one rank: Succeed with a magic check (DC 8 + the item's Level) to destroy the item.
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Order: Level 1 and 2 characters may not target this character with melee strikes, ranged strikes, or spells, until end of turn.
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Each of your characters may only play one card named Minor Miracle from your hand each turn. React: Before target character suffers wounds: Reduce the wounds by one.
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Spend React: Play after a character in this cleric's army (including the cleric) is killed. Shuffle the character back into your deck.
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React: After this character is targeted by an action that does not produce a melee strike, discard Mirage Potion: Cancel the action. React: After equipping Mirage Potion: If this wizard is an Illusionist, equip Mirage Potion to another character in this rank, regardless of class and Level.
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Spend React: Before target character suffers wounds: Reduce the wounds by one and move the target backward one rank.
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Order: Target this wizard or a character in this rank or an adjacent rank. Until the end of the turn, before any melee strike roll or ranged strike roll targeting Mirror Image's target, the opposing character must succeed with a Perception check (DC 15) or else the melee strike or ranged strike misses.
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Order: Perform an Order on an adjacent character as if it were printed on this character, paying all costs as necessary. React: Play when a React on an adjacent character could be performed as if it were printed on this character. Perform the action as if this character had that printed text.
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When Mirth dies, all Dwarves in your army suffer -1 AC until the end of the turn.
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React: After an opponent retrieves cards from his discard pile: Retrieve this card from your discard pile and put it in your hand. Order: Target a character within one rank: The target must succeed with a poison save (DC 20) or suffer one wound (two if this rogue is an Assassin).
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Misear Mace has an additional +1 ATK for each Druid, Shaman, Barbarian, Ranger, and Scout in your army.
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Mercenary only. React: Play before this character performs a melee strike roll targeting a spent character. The melee strike inflicts an additional wound if it hits.
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Assassin only. Order: Discard Misearan Poison: Target a character in this rank. The next melee strike performed by the target this turn inflicts an additional wound if it hits.
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React: After this character hits with a melee strike: Spend all items on the opposing character.
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Misearean Scout is the same alignment, faction(s), and class(es) as your Warlord(s). Spend Order: Perform a +0 ranged strike.