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Melt Metal
Order: Target a character within two ranks: For each item the target has equipped, they must succeed with a fortitude save (DC 13) or suffer a wound.
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Memoriam
Limited Order: Target your non-stunned Dwarven Forges character in a front rank: Heal and ready the target.
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Memory's Flame
Order: Target another player. That player must select and discard a card from his or her hand.
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Menander Holworth
Spend Order: Target all characters in one rank of your army. The target characters gain +4 skill until the end of the turn.
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Mental Assault
Mentalist and wizard only. Spend Order: Target a character within three ranks who must make a Will save (DC 9, DC 11 if this character is a Mentalist) for each card in his controller's hand. Each time the target fails, he suffers one wound.
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Mental Block
Spend Order: Target a character within 3 ranks who must succeed with a magic save (DC 15) or attach this card. While this card is attached, this wizard may perform the action: "React: After the attached character pays the costs for an action, discard Mental Block: Cancel the action."
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Mentor
Spend React: After target [Dwarf] character equips an item: Ready the target.
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Mentorship
Spend Order: Target a character in your army who has gained no permanent bonuses and remove Mentorship from the game: The target permanently gains +1 Level, +3 ATK, +3 AC, +2 Skill, and +1 HP. If the caster is a Cantor, the target permanently gains an additional strike (Base +0) when he attacks.
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Mephit Cage
React: Before a character enters play, spend Mephit Cage: The entering character may cause an illegal formation if there is already at least one character in the rank.
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Merciless Ride
Spend Order: Ready all Steed cards in your army. At the end of the turn discard all of your spent Steed cards not equipped by characters with the Riding feat.
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Mercy's Crown
This character and your Free Kingdoms characters ignore Critical Failures.
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Mercy's Edge
React: After this characters targets a melee strike: He has +2 ATK for the strike. If the strike hits, the target is stunned instead of wounded.
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Merrick Regalia
+4 skill Order: Twice per turn, banish a rogue action from your discard pile: Perform a +8 ranged strike.
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Metamorphosis
Monster only. Order: Kill this character: Put a Monster up to two levels higher from your hand into play in this character's position before fixing any illegal ranks.
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Meteor Swarm
Spend Order: Target all characters in a rank within two ranks: Each target must succeed with a magic save (DC 5 + this wizard's Skill) or suffer one wound.
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Miasmic Horror
Miasmic Horror enters play spent. You may have more than 3 copies of Miasmic Horror in your deck. Spend Order: Search Your deck for a copy of Miasmic Horror and put it into play spent.
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Midnight Madness
Spend Order: Return target opposing unequipped non-Warlord character in a first rank to its owner's hand. Spend Order: Target opponent discards a card.
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Midnight Poison
React: Play before this rogue performs a melee strike roll. If the strike roll hits, the target must succeed with a poison save (DC 10, DC 20 if the rogue is an Assassin) or die.
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Might of Arms
React: Play after this character hits with a melee strike. Move the target back one rank.
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Might of Faith
Spend Order: Target a fighter in your army. Until the end of the turn that fighter gains +3 ATK and Powerattack with a bonus equal to this cleric's level.
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Militia
Militia may equip fighter items. Order: Once per turn: Put a Charge on target character. Order: Once per turn: Unstun target item.