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Mariah Blackthorn
Mariah's strikes may not be canceled. React: Once per turn, after a strike targets Mariah: Cancel the strike.
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Mariah's strikes may not be canceled. React: Once per turn, after a strike targets Mariah: Cancel the strike.
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Order: Discard a card from your hand: Give a target character one of the following until the end of the turn: Defend +3, Magic Resistance +3, Marksmanship +3, Medicine +3, Powerattack +3, Riding +3, Riposte +3, or Scribe +3.
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Melee strikes performed by Basilysk ignore the effects of the Astral and Ethereal traits. React: Once per turn, after a character misses Basilysk with a melee strike, that character suffers one wound.
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Spend Order: Spend a wizard in your army: Ready a spent Lycanthrope.
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Spend React: After target character enters play: Spend the target.
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Order: Once per turn, permanently copy the printed ATK, AC, Skill and class of a target character within two ranks. If you control the target, his level must be equal or lower.
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Order: Once per turn, if your Warlord is Slayer the Unkind, discard a card from your hand to ready Marko.
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Martin Exemplar may start the game in your discard pile instead of one of your Level 2 Free Kingdoms. While Martin Exemplar is in your discard pile, your Free Kingdoms have Marksmanship +2.
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Spend Order: All characters in the rank behind Martin gain Marksmanship +5 until end of turn.
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React: After a melee strike targets Martyr: Perform a Defend check (DC 15 + the attacker's Level). If successful you may kill Martyr to inflict one wound on the attacking character.
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This character may use the Defend and Riposte feats any number of times per turn.
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React: When Mason is suffering wounds from a melee strike or ranged strike, discard a card from your hand to reduce the wounds by one.
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Order: Target one of your ranks. Characters gain a bonus to ATK and AC equal to this character's level while in that rank this turn.
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Illusionist only. Spend Order: Target an army in play. As long as this character is spent, characters in the target army must succeed at a perception check (DC = 15) after targeting each melee and ranged strike or the strike is cancelled. The effects of this spell end immediately if the caster becomes Stunned or Ready. The caster may choose to remain spent during the Ready phase.
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Spend Order: Target up to three other characters within one rank. Remove up to two wounds from each target character.
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React: After this character performs a melee strike that killed an opposing character, target any characters that were adjacent to the killed character: Each target must succeed with a dexterity save (DC 5 + this character's primary ATK) or suffer a wound.
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Massive Boulder may only be equipped by a character with 15 or greater ATK. Spend Order: Choose an opposing player and discard Massive Boulder: That player inflicts one wound each on two different characters in his army.
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React: Once per turn, after target ready non-Warlord character is targeted with a melee strike by Master Anandale: Spend the target.
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While Asrapi has 3 or more Charges, he inflicts an additional wound with ranged strikes. Spend Order: Perform a ranged strike with a bonus equal to the number of Charges on Asrapi. Order: Once per turn, kill a Level X Thrall: Put X Charges on Asrapi.
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Caremus is both a fighter and a rogue. Caremus enters play as if he were a 4th level character. Caremus may equip 2 Weapons. Caremus gains +2 AC for every Weapon he has equipped.
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Limited React: After your character moves: Target opposing character must succeed with a will save (DC 15) or spend. If you control a Mercenary Guilds Warlord, you may use this ability twice per turn.
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Order: Once per turn, stun a ready lower Level Deverenian in your army: Master Eyrk has +1 Level until end of turn. Order: Once per turn, stun another ready equal or higher Level Deverenian in your army: Master Eyrk gains +1 Level permanently.
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Spend Order: Target an Elf in this rank. The target gains a feat of your choice (at +5) until the end of the turn.