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Lord Gahid Rellion
Gahid rolls two dice for initiative, keeping either one.
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Gahid rolls two dice for initiative, keeping either one.
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Spend Order: Target an item within two ranks. Discard the target item.
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Order: Once per turn: Give another Deverenian in play one of the following until Kestrel uses this ability again: +5 ATK, +5 AC, +1 HP, or +5 Skill.
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Order: Spend an equipped Weapon: Perform a melee strike.
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Nothrog Warlord only. Spend Order: If your Nothrogs have killed 5 or more opposing characters with melee strikes this turn, attach this card to your Warlord. While it is attached, your Nothrogs have a +3 ATK bonus.
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Spend Order: Target a spent character within one rank of Lord Rhimian. Stun the target character. Lord Rhimian may not target a character he targeted with this action on the previous turn.
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You do not have to pay a loyalty penalty to bring Nothrogs into play.
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Daybreak - If it is the first turn Lord Tuathal is a wizard and has the ability "Order: Once per turn: perform a +0 ranged strike." Nightfall - If it is not the first turn Lord Tuathal is a fighter and has +5 ATK and +2 AC.
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Wounds taken by Lord Winter may not be reduced or removed. React: When Lord Winter takes a wound, ready him.
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Order: All target non-stunned characters within two ranks must succeed with a magic save (DC = this wizard's Skill) or become stunned. Spend Order: All target opposing non-stunned characters within two ranks must succeed with a magic save (DC 5 + this wizard's Skill) or become spent. Spent characters who fail become stunned instead.
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Daybreak - React: After Loren enters play: If it is the first turn, perform a +8 ranged strike targeting any equal or lower Level character in play. Nightfall - If it is not the first turn, Loren's melee strikes inflict an additional wound against spent characters.
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Spend Order: Target all characters in a rank two or three ranks away. Perform a +5 ranged strike against each target. Remove Lorfinnin from the game.
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React: After killing a spent character with a melee strike: Perform a melee strike targeting a spent level 1 character.
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React: After a melee strike targets a character in this rank: Direct the strike to a random target in this rank. After the strike resolves, this rogue performs a melee strike targeting the attacking character.
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React: Once per game, after killing an opposing character: All Direwolves in play permanently gain +2 ATK and +1 AC. React: Before Lost Pack dies: All Direwolves in play permanently gain +1 ATK and +2 AC.
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Lost Yscarite has an extra melee strike (+5 ATK) while attacking if in an opposing formation.
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Only Deverenians may equip. While equipped, this character gains +1 hit point and an extra melee strike when attacking equal to his or her highest ATK strike. Order: Discard to ready this character.
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React: Play before any die roll to subtract 1 from the roll. Spend React: Play before any die roll to subtract 4 from the roll.
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Order: Spend Loyal Nag: Move forward or backward one rank.
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Spend Order: Target any Mercenary character in play other than a Warlord. That character's Warlord must make a Charisma check (DC = 5 x level of target, 3 x level if the Warlord is also a Mercenary). If unsuccessful, discard the target character, then search your deck for any character of equal or lower level, show it to the other players, and put it in your hand.
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React: Lrent may perform this action once per turn, after he kills a character with a melee strike. If that character had no items equipped, Lrent performs a melee strike.