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Arika Ketchum
Enter Spend React: Search your deck for a Familiar, reveal it, put it into your hand, then shuffle.
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Enter Spend React: Search your deck for a Familiar, reveal it, put it into your hand, then shuffle.
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Arionrhod does not count as a character to prevent the rank behind her from being illegal.
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Arkon is a fighter and a rogue. React: Once per turn, after one of your characters kills an opposing character: Remove the opposing character from the game. Ready a Nothrog of lower level than the opposing character.
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Spend Order: Target a Dwarf: The target gains a bonus (or penalty) to his ATK equal to his AC - 10, until end of turn.
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Spend Order: Target two Nothrogs in your army of different level and choose an opponent. That opponent chooses one of those two Nothrogs. The chosen Nothrog is stunned, the other is moved to your first rank.
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Spend Order: Characters in your army may immediately equip any items currently in your hand that they may legally equip.
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Spend Order: Inflict one wound on all characters in play. Kill this character.
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React: Once per turn, after Armara is targeted with an action (not a melee strike) by an opposing character: Target the character and perform the same action.
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Order: Destroy Armlet of the Glade: This character gains +2 ATK until end of turn.
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If this character has moved one or more ranks this turn, the Armor of Blending provides no AC bonus.
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Spend Order: Target a character: The next time the target suffers wounds this turn, reduce the wounds to zero. If this character is a Cantor the target gains +3 ATK and +3 AC until end of turn.
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Your Cantors have the ability "Spend Order: Equip Armor of Faith from your discard pile." Order: Spend Armor of Faith: Target character within one rank has +3 ATK or +3 AC until end of turn.
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This character gains an additional +3 AC (+6 AC total) whenever he or she is the target of a melee strike or ranged strike by a character of opposite alignment. This character is +1 level for casting spells.
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Spend Order: Remove one or more Charges: Put a cleric action with a Level equal to the number of Charges removed from your discard pile on top of your deck.
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Fighter or cleric only. Armored Gauntlets provide no ATK bonus while this character has a Weapon equipped.
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If this character is a Paladin, he gains Riposte +4 while targeted by strikes from characters of the opposite alignment.
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Spend Order: Put up to two lower Level Free Kingdoms from your hand into play. Each has +2 ATK and +2 AC until end of turn.
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If this character is a cleric or Paladin, other characters in this rank with the same alignment as this character gain +1 ATK and +3 AC.
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Order: Once per turn: Target Free Kingdoms character's next melee strike this turn ignores the Astral and Ethereal traits.
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Arra'dann inflicts an additional wound when he hits with a melee strike. React: After Arra'dann inflicts wounds with a melee strike: If the target suffers more wounds than he has hit points, inflict wounds equal to the difference on a character adjacent to the melee strike's target.
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Spend Order: If Arrag is in the first rank: Perform a melee strike targeting a character an additional rank away. If the strike hits, the target falls forward one rank instead of being wounded.
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React: Once per turn, after Arrax kills an opposing character with a melee strike: Perform a melee strike that may only target a character who shares a class with the killed character.
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Order: Discard the Arrow of Slaying to make this character's ranged attacks inflict 2 additional wounds against a specific faction until the end of the turn. Roll a die: 1-3 Mercenaries, 4-6 Deverenians, 7-9 Dwarves, 10-12 Elves, 13-15 Free Kingdoms, 16-18 Nothrogs, 19-20 any character.
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React: Before Arstus Kant inflicts wounds with a melee strike: The target of the strike must make a Fortitude save (DC 11) or become spent.