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Life Tap
Undead only. Spend Order: Target a character within two ranks. Inflict one wound on the target character.
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Undead only. Spend Order: Target a character within two ranks. Inflict one wound on the target character.
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React: After this character targets a melee strike, remove 3 characters in a discard pile from the game: The strike inflicts an additional wound.
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Spend Order: Until end of turn, characters you control that share alignment and a faction with this cleric have a bonus to AC and Skill (and ATK if this cleric is a Cantor) equal to this cleric's Level.
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Spend Order: Target an opposing Warlord: The next die roll the target's controller makes this turn is a Critical Success. Your next die roll is a Critical Success.
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Light Catapults not attack or equip items. Spend Order: Perform five +0 Ranged strikes: These strikes may receive no bonuses to the die roll.
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Fighter and rogue only. Spend Order: Perform a +2 ranged strike that may target an additional rank away.
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If this character has 3 or greater Hit Points, Light Hammer loses the Weapon trait.
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Good characters only. React: Play after this character rolls a die to add 2 to the result.
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Spend Order: Perform a +5 ranged strike. If the target is Encumbered, the strike gains an additional +5.
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Spend Order: Perform a ranged strike with a bonus equal to this wizard's Skill that inflicts an additional wound.
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Spend order: Spend one of your wizards: Perform a melee strike (base +0) against each opposing character in an adjacent rank. Perform a number of consecutive +3 ranged strikes equal to the number of characters killed by the melee strikes.
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Monk and rogue only. Order: Once per turn, remove a Charge token from the Lightning Gloves: Perform an attack without spending. The strikes may only target spent characters.
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Spend React: After an opponent passes: Ready an unstunned character of equal of lower level. React: Before a character rolls a save from an action: If the roll is a failure and the action inflicts wounds on the character, the action inflicts one more wound.
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Spend React: Before target character suffers wounds, remove a Charge from Lightning's Iron: Reduce the wounds by one.
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Order: Reveal the top 10 cards of your deck: Put a Weapon revealed this way into your hand, then shuffle. Order: Target character gains +5 ATK this turn.
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If there is a dungeon in play, Lightspawn has Stealth +15 and is +1 Level for using Stealth.
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You must have a cleric in your army to start with Lightstone Gargoyles or bring them into play. React: After Lightstone Gargoyles moves into your 1st rank: Perform a melee strike.
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Spend Order: Once per turn, return a higher Level non-Warlord Mercenary in your army to its owner's hand: Perform a +5 ranged strike.
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Order: Remove Lilika from the game: If Lilika was Level 5 or greater, until end of game, your Free Kingdoms have +1 Level, +1 HP, and Magic Resistance +10 while in your army.
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You must control a cleric for Limestone Gargoyle to enter play. Limited Order: Reveal the top five cards of your deck: Choose a level 5 or lower Gargoyle revealed this way. Replace Limestone with it, then shuffle Limestone and any attached or equipped cards into your deck.
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Order: Rip Limited Wish in half: Search your deck for a card and put it into your hand. This action cannot be canceled.
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React: Before Linnea is killed: The next wounds suffered by a Dwarf you control are reduced by one.
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Order: Destroy Litany of the Dead and name a non-Warlord character card: Characters with that name may not perform actions or enter play until end of turn.
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Spend Order: Target a Weapon in your army. Until the end of the turn, the weapon becomes a classless character in its current rank with 2 HP, 20 AC, +0 Skill, and with level and ATK as printed. The weapon has an additional strike per attack if its level is greater than 5. At the end of the turn, the weapon is reequipped by the same character, if possible, ignoring level requirements (otherwise, it is discarded).