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Kra'ake
React: Once per turn, after a Nothrog dies: Kraake has +5 ATK until the end of the turn.
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React: Once per turn, after a Nothrog dies: Kraake has +5 ATK until the end of the turn.
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Order: Spend your adjacent character: Perform a +4 ranged strike
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Krait is both a rogue and a wizard. Krait enters play as if she were level 5. React: After Krait hits a character with a melee strike: The character must succeed with a magic save (DC 15) or become stunned.
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React: Once per turn, after Kranig moves forward: Until the end of the turn, if Kranig hits with a melee strike he inflicts an additional wound.
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After Krasin performs an attack: Inflict a wound on one of your Nothrog.
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Spend Order: Perform a +5 ranged strike. Spend React: After Kray enters play: Perform a +5 ranged strike targeting a spent character in an opposing first rank.
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May not equip Armor or Helm. Your Nothrogs gain +5 ATK while they have one or more wounds. Order: Once per turn: Remove a wound from Krenthor.
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React: Once per turn, after target opposing character performs a melee strike that missed this fighter: Perform a +3 melee strike against the target.
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Spend Order: Target a lower-level character within two ranks. Inflict one wound on the target character.
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React: After Krika kills an equal or higher level character: Permanently gain +3 ATK, +3 AC, +1 level, and +2 skill.
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React: After Krost is targeted with a melee strike: Spend an equipped Steed to gain Riposte +5 until the end of the turn.
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Spend Order: Target an Astral or Ethereal character. The target must succeed with a magic save (DC 16) or become stunned.
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Krun inflicts an additional wound whenever he hits with a melee strike.
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Nothrog Warlord only. React: After one of your Nothrogs makes a successful melee strike roll, spend the Banner: Make a Charisma check (DC 20). If successful, the strike inflicts an extra wound.
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Spend Order: Target a number of your spent (not stunned) characters whose combined levels are less than or equal to this fighter's level. Ready the target character(s). If this fighter is your Warlord and has an ATK of +10 or more, you may move this fighter back one rank.
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React: Before Kul makes a melee strike roll, Kul suffers -5 ATK for the strike: The strike inflicts an additional wound.
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While Kulhen has a Weapon equipped, his melee strikes may target an additional rank away.
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+2 Skill Monk only. Order: Spend the Kun Amulet: Look at the top card of any deck.
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React: After an attack during which Kun Atoll was targeted with one or more melee strikes: Perform an attack.
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Spend React: After this character is targeted by a melee strike, cancel the strike.
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React: After Kun hits a character with a melee strike, and before wounds are inflicted: That character must discard an item card (opponent's choice) in addition to suffering a wound.
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Kun Iacob ignores Astral and Ethereal traits during melee strikes.
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Monk and rogue only. React: Before a melee or ranged strike targetting this character, spend the Robes: Gain an AC bonus until the end of the turn equal to the number of cards in your opponent's hand.