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Just a Flesh Wound
React: Play after one of your characters is killed by another player's card effect. The character is not killed, but suffers one wound.
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React: Play after one of your characters is killed by another player's card effect. The character is not killed, but suffers one wound.
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React: After this rogue rolls a die, add 2 to the roll.
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React: Once per target per turn, after target opposing character kills one of your characters: The target must succeed with a magic save (DC 16) or stun.
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While in your discard pile, Justinian gains +2 levels. Limited React: After a die is rolled: Add or subtract 2 from the result.
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You do not have to pay a loyalty penalty to bring Free Kingdoms characters into play.
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Spend React: Before fixing an illegal rank: If your Warlord is a Nothrog, move Kab'balos into the rank in front of the illegal rank.
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May not start in play. May not perform actions other than to maneuver. Saves from actions performed by characters in a rank with one or more unstunned Kabal Spires, have +3 DC.
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Order: Discard Kabal Trials: Target a character in play who must succeed with a magic save (DC 18 minus the number of ranks away) or suffer a wound.
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React: Once per turn, after a target lower level character falls forward: Move the target backwards one ranks. Mercenaries have +1 level for performing this action.
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Spend Order: Spend any number of wizards in your army: Perform a +8 ranged strike that inflicts an additional wound, and then perform a +3 ranged strike for each other wizard spent.
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React: After this character casts a spell, spend Kaballite Regalia: Target character within two ranks must succeed with a will save (DC 5 + this character's skill) or spend and suffer a wound.
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Order: Discard 4 cards: Until end of turn, this character has +3 Levels, the Dragon trait, and his base stats are: +6/+6 ATK, 19 AC, +11 Skill, and 4 HP.
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Order: Once per game: Search your deck for a spell and attach it to Kaballite Staff. Whenever this wizard casts a spell with the same name as the one attached to Kaballite Staff add 4 to all DCs and ranged strike rolls from that spell.
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May not perform Actions. Wizards adjacent to one or more Kaballite Towers gain the ability: "React: Once per turn, after this wizard spends to play a spell, ready the wizard."
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React: After an opposing Warlord performs an Order: Put 1 Charge on KabShiran. Order: Remove 2 Charges: Move a character in your army forward one rank.
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Kabyrr may not start in play. Order: Once per turn, remove a Charge token from Kabyrr: Perform a +3 ranged strike. Order: Once per turn: Move a Charge token from Kabyrr to a card in this rank.
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Order: Once per turn, move a Steed in play to its controller's hand.
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React: Once per turn, After an Elf in your army hits with a ranged strike: The strike is a Critical Success.
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Order: Once per turn, remove a dungeon card in your hand from the game: Succeed with a perception check (DC 15) to search your deck for an item Kaimi can legally equip, and equip it to him.
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Kaimir is a rogue and a wizard. Kaimir enters play as if she were Level 4. Spend Order: Perform two +5 ranged strikes. This action is a spell.
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Order: Spend Kallistone: Name a non-faction trait, and target all characters in play with that trait. Until the end of the turn, the targets have -3 ATK, -3 AC, and -3 skill.
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Spend React: When bringing a character from another faction into play, ignore the loyalty penalty, and give that character the Nothrog trait, permanently.
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Kalten the Bleak has +1 Skill for each spell in your discard pile. Order: Discard a spell: Target character within two ranks must succeed with a magic save (DC 8 + Kalten's Skill) or stun.
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Monk only. Order: Once per turn, discard a card from your hand: This character has -2 ATK until the end of the turn. Perform a melee strike.