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Aradiel
React: After this character enters play, move him forward one rank.
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React: After this character enters play, move him forward one rank.
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Spend Order: Search your deck for a Lycanthrope Form or a character with the Lycanthrope trait and put it in your hand. Discard a card.
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Order: If an opponent has 1 or more cards in hand, and Arbalest has less than 4 Charges: Put a Charge on Arbalest. Order: Remove 4 Charges: Perform a +8 ranged strike that inflicts an additional wound.
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Spend Order: Target a character within three ranks: The target must succeed with a magic save (DC = target's AC) or suffer two wounds.
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Order: If this character is a wizard, your target character moves forward one rank. If this character is a fighter, perform a +3 melee strike.
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Fighter or rogue only. Order: Discard a spell from your hand to give this character Marksmanship +10 until the end of the turn.
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Fighter and wizard only. This is a spell. Spend Order: Target a character one rank away and perform a magic check (DC = target character's AC). If successful, inflict a wound on the target. If this character is a fighter, add his ATK to the magic check roll. If this character is a wizard, you may target up to two ranks away.
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Spend React: After a wizard in your army targets another character with a spell producing a ranged strike or DC check: Increase the bonus of the ranged strike or target of the DC check by this character's level.
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Arcane Qor-Teth may cast wizard spells. Once per turn, Arcane Qor-Teth may perform an action card in the discard pile as though it were in your hand. Order: Once per turn: Move target Abyssal forward one rank.
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Spend Order: Perform a +2 ranged strike. Spend Order: Spend another Archer Team in this rank to perform a +7 ranged strike.
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May not attack, equip items or use action cards. All other characters in a rank with one or more non-stunned Archer Towers add +6 to their ranged strike rolls.
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Order: If this fighter succeeds with an archery skill check (DC 13), attach this card to the fighter. While attached, add +2 to all ranged strike rolls made by the fighter.
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Limited Order: Discard a scribed spell: Destroy target item within two ranks.
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After starting armies are revealed, chose a class. Archivist Myrina permanently gains that class. Limited Order: Your other target Deverenian Empire character gains +1 level this turn.
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Charge 1 (enters play with 1 charge counters) This character's spells gain a bonus to strikes and DC saves equal to the number of charge counters on Archivist's Journal. At end of turn, add a charge counter to Archivist's Journal.
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This character is +1 level for casting spells. Order: Discard the Archmagus Staff to target all characters within one rank (including this wizard). Inflict one wound on the target characters.
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Enter React: Trade (draw a card, then discard a card). If you discarded a wizard card this way, your target character Journeys (moves forward or backward one rank). If you discarded a fighter card this way, your target character performs a melee strike.
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React: After target character rolls a magic save that failed by 10 or more, or was a Critical Failure: Inflict a wound on the target.
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Ardenal has +1 Level for performing Gargoyle only spells and may cast them as if he were a Gargoyle. React: Once per turn, before Ardenal suffers wounds: Reduce the wounds by one.
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+3 Skill React: After an opposing character moves, spend Ardian Greathawk: Journey.
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Spend Order: Choose an opponent: That player reveals a card from his hand, Argus Hawk performs a ranged strike with a bonus equal to the level of the revealed card.
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React: Once per turn, after target Gargoyle you control is killed: Reveal the top 10 cards of your deck. You may put a revealed Gargoyle of equal or lower Level than the target into play ready in target's former location in any formation. Shuffle the remaining cards into your deck.
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