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Icefall
May not equip items. Spend Order: Perform a melee strike that inflicts three additional wounds if it hits. Order: Move forward or backward one rank.
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May not equip items. Spend Order: Perform a melee strike that inflicts three additional wounds if it hits. Order: Move forward or backward one rank.
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Spend Order: Remove Icesecret Gargoyle from the game: Put target Gargoyle in your discard pile into your hand.
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Fighter and rogue only. This character's non-spell ranged strikes inflict an additional wound.
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Ichaerus is a fighter, a cleric, and a wizard. Order: Once per turn: Ready an item equipped by Ichaerus.
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Order: Perform a +5 ranged strike. After the strike, the target must succeed with a magic save (DC 12) or spend. Spend Order: Perform a +8 ranged strike. After the strike, the target must succeed with a magic save (DC 5 + this character's skill) or stun.
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Order: Discard a card: If Idrol is in the first rank target character has -1 Skill for each character in a discard pile of your choice until end of turn.
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React: After targeting a melee strike: After the strike, perform a melee strike targeting the same character.
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If your Warlord is a Mercenary, Ikzi gains your Warlord's classes. Spend Order: Perform a +2 ranged strike.
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Ilar Rowan may enter play into an illegal rank. Order: Remove Ilar Rowan from the game. At end of turn, return him to play in any rank in your army.
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Cleric and rogue only. This is a spell. React: After an opposing character performs an action to draw or retrieve a card from the deck: Spend the target. If this character is a cleric, the target has -3 AC and -3 ATK until the end of the turn. If this character is a rogue, perform a melee strike against the target.
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Illusionists play this as a 3rd level spell. Spend Order: Until the end of the turn, any character making a melee strike against a character in this wizard's army must make a magic save (DC 10 + the targeted character's level) or their melee strike is cancelled.
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Illusionists play this without spending. Spend Order: Reveal a character card in your hand. Search your deck for a copy of that card and add it to your hand.
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React: After target character targets a character within one rank with a strike, you may spend an Illusionist: The target must succeed with a magic save (DC 15) or the strike is canceled. If you spent an Illusionist, return Illusory Form to your hand.
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React: Before Ilvion inflicts one or more wounds with a spell: The spell inflicts an additional wound.
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Magic saves (+3). React: Spend the Amulet after a melee strike roll targeting this character. This character gains an additional +5 AC for this strike.
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Imperial Guard has +2 ATK and +2 AC while Princess Dashkova is in play.
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This cleric gains an ATK bonus equal to his Charisma bonus. This cleric may use Charisma on non-opposing characters within 2 ranks. React: After this cleric kills an opposing character: Imperial Scepter permanently gains +1 to its Charisma bonus.
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Order: Target a non-Warlord character in an opposing 1st rank with no items equipped. If the character is 3rd level or higher, put the character into his or her owner's hand.
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Fighter and Monk only. React: After this character kills an opposing character with a melee strike: Attach this card to this character. While it is attached, natural 18's, 19's, and 20's count as Critical Successes for this character, and this character's Critical Successes ignore the Astral trait.
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Spend React: Play before initiative rolls. Your army gains +5 to its roll.
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Illusionists play this as a 2nd level spell. Spend Order: Attach this card to a character within 2 ranks. While this card is attached, the character gains Stealth +10 and may not be targeted by characters. This effect ends after the character performs a strike or action that targets another character, or the end of the next turn, whichever comes first.
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React: Before this character suffers wounds, destroy Improvised Shield: Reduce the wounds by one.