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Holy Infusion
React: Before target character becomes stunned: The target becomes spent instead of stunned.
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React: Before target character becomes stunned: The target becomes spent instead of stunned.
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Order: Target a character: The target gains either +3 ATK or +3 AC this turn. Heal the target.
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Order: Discard the Holy Symbol: This cleric is +1 level until the end of the turn.
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Spend Order: All characters in this rank gain +4 AC and Skill while targeted with strikes or actions by evil characters.
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React: After a character in your army suffers one or more wounds, Honor gains +1 ATK and +1 AC until the end of the turn.
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React: After this rogue is targeted with a strike or action, spend Hood of Distraction: Gain +4 AC and Skill for the duration of the strike or action.
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React: After Hope enters play: Shuffle a Level 3 or less cleric action from your discard pile into your deck.
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Spend React: After Horishunn moves to your front rank: Perform an attack without spending.
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Bard only. Other characters gain +2 ATK and +2 AC while in the same rank as this character.
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Spend Order: Until the end of the turn, all characters have +4 AC against ranged strikes.
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Ranged strikes inflict an additional wound to Horror of the Brine.
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Bard only. Spend Order: Remove one wound from each character in the same rank as this bard (including the bard).
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Order: Once per turn: Attach a wizard action card to Howling Guard from your hand. Order: Spend a Level X wizard action card attached to Howling Guard: Perform a +X ranged strike, or gain +X Skill until end of turn.
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Druid only. Spend Order: Spend all Steeds in play. Until the end of the turn, any character who maneuvers becomes stunned, and all Steeds enter play spent.
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+3 Skill Order: Suffer a wound: Put Howling Vardog into play adjacent to this character as a 1 HP character with Level, ATK, AC, and Skill equal to this character.
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React: After Hrak enters play: Gain +5 ATK until the end of the turn.
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Limited Order: Target an opposing character within one rank: The target performs a melee strike. After the strike, Hrun Instigator performs a melee strike with advantage.
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React: After Hrunting hits with a melee strike: The strike inflicts an additional wound. Inflict one wound on Hrunting after the strike resolves.
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Spend Order: Perform a +4 ranged strike, then spend any ready characters adjacent to Huldra.
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Spend Order: Discard a card: Move a Trap from your discard pile to your hand.
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React: Before Hungry Dead is killed, remove a charge token: After dying, return Hungry Dead to play in its current rank and orientation and without any charge tokens.
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Order: Gain Stealth +10 this turn. Survey. If this character is a Scout, gain True Strike this turn.