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Helm of Corruption
React: After a character in this rank fails a skill check, spend the Helm to reroll the die.
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React: After a character in this rank fails a skill check, spend the Helm to reroll the die.
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React: After an opposing character readies from an opposing character's action outside the ready phase, spend Helm of Kor: Ready a character you control.
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React: After a melee strike targeting this character, spend the Helm: The opposing character must make a magic save (DC 13, 17 if the target has Armor equipped) or suffer a wound.
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React: After this character is targeted by a melee strike: The opposing character must succeed with a fear save (DC = 8 + this character's Level) or the strike is a Critical Failure.
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If this character is a cleric he has +4 skill. If this character is a rogue he has +2 AC. Order: Spend Helm of the Djinn: If this character is a wizard, move forward or backward one rank.
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Necromancer only. Order: Once per turn, kill a ready character in your army to put a character of equal or lower level from your discard pile into your hand. Spend Order: Kill a ready character in your army to put a character of equal or lower level from your discard pile into your hand.
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Helt inflicts an additional wound with melee strikes against Daemons and Monsters. Helt may equip items and use actions on items while he is stunned. Order: Once per turn, destroy an equipped item: Perform a melee strike.
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React: Once per turn, when a character within 2 ranks dies from a melee strike or ranged strike, Hema makes a Charisma check (DC 20). If successful, Hema gains 1 HP permanently.
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Only Dwarves may equip. While equipped, this character gains +1 hit point and an extra melee strike when attacking equal to his or her highest ATK strike. Order: Discard to ready this character.
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Spend React: Play before a character in this army performs a melee strike roll. For the duration of this strike, the character's ATK is equal to his or her printed ATK and the target's AC is equal to his or her printed AC.
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+3 Skill May only be equipped by a Dwarf character. React: Before you put a Dwarf into play, discard the Signet to reduce the entering rank of the character by up to 2 ranks.
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React: Once per turn, after target character performs an action: The target must succeed with a magic save (DC 15) or you may spend a character adjacent to the target.
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React: Once per turn, after one of your characters targets another character with an action or strike: Any wounds inflicted by the action or strike may not be reduced or negated.
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Order: Spend Heresy Ward: Your other target character gains +3 AC this turn, and an additional +3 AC while targeted by spells this turn.
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React: Once per game, after this character rolls a Critical Success: Hero's Blade permanently gains +6 ATK and the text "This character's melee strikes are a Critical Success on a 15 or greater."
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Order: Perform an attack without spending. This character's strikes inflict an additional wound if they hit during the strike. Kill this character after the attack. (This death can not be negated unless the entire action is canceled.
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Order: Perform a melee strike that inflicts an additional wound against higher level characters.
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DC Saves and ranged strikes from Hesfral's spells have +1 for each Nothrog in this rank.
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Spend Order: Until the end of the turn, this character gains an AC bonus equal to his or her skill (plus Riding feat, if he or she has it). Order: Spend Hestior to move forward one rank.