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Haste
Spend React: Before rolling Initiative: Add this wizard's skill to your die roll.
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Spend React: Before rolling Initiative: Add this wizard's skill to your die roll.
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+3 Skill If this character has 16 or greater AC, Hat of Fire loses the Helm trait.
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React: After Hate Rider enters play: Gain Riding +10 until the end of the turn.
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+3 Skill May only be equipped by a Nothrog character. React: Before you put a Nothrog into play, discard the Signet to reduce the entering rank of the character by up to 2 ranks.
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Order: Remove up to 3 characters in a discard pile from the game: Target the same number of characters in an opposing first rank, who must each succeed with a fear save (DC 8 + caster's skill) or be unable to attack for the rest of this turn.
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Spend Order: Target a character within one rank with lower ATK than Havalt: Move the target backward one rank.
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This character gains an additional melee strike (base +1) while attacking.
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Order: If Havellin Tansiq is your Warlord, kill an Elf in your army to give an Elf in your army +1 HP permanently.
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React: After a Dwarf enters play adjacent to Havoc: Move Havoc forward one rank.
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Order: Discard the Hawk Hatchet: If this character is a Ranger, Perform a +6 ranged strike that inflicts an additional wound if it hits.
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React: After this rogue performs a non-spell ranged strike that killed the target, spend Hawthorne's Arrows: Perform a +2 ranged strike against a character in the rank that was behind the killed character.
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Hazahk of Shadow and adjacent characters gain +5 ATK while wounded.
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Order: Spend Hazium: Move target adjacent spent character forward one rank. If this character is a Druid, you may target ready characters with this ability.
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Spend Order: Perform a number of +0 ranged or melee strikes equal to half Brock's skill, rounded down. These strikes may not gain bonuses to the die roll.
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Paladins cast this as a 1st level spell. Order: Target a spent Steed in this rank. Ready the Steed.
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Spend Order: Target and spend a character in your army to remove one wound from the target character.
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React: Before a character performs an action to remove or reduce wounds, succeed with a Medicine check (DC 13) to increase or decrease the wounds reduced or removed by 1.
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Order: Spend any number of clerics and Bards in your army. For each character spent, you may remove a wound from a character in your army.
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Monk or Mentalist only. Spend Order: Remove all wounds from this character. You may immediately perform another Order.
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A character may not equip more than one Healing Potion per game. Order: Destroy Healing Potion: Remove a wound from a character in this rank. React: Before target character in this rank suffers wounds, destroy Healing Potion: Reduce the wounds to zero.
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Does not ready during the Ready Phase. React: After an opposing character removes a card from any discard pile: Ready Healing Rod. Order: Spend Healing Rod: Remove a wound from another character within one rank.
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React: After players roll initiative, kill Heart to add +10 to your roll.
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Lycanthrope only. React: After equipping a Lycanthrope Form while one or more different forms are already equipped: Do not discard the current Form.