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Forgak
Spend Order: An opposing character within two ranks must succeed with a magic save (DC 17) or suffer a wound.
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Spend Order: An opposing character within two ranks must succeed with a magic save (DC 17) or suffer a wound.
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Spend React: After a character performs an action to discard an item in your army: Cancel the action. The item remains equipped.
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React: After this character kills another character: Attach Forged in Battle to this character. While Forged in Battle is attached, and this character has a Weapon equipped, his melee strikes are a Critical Success on a die roll of 18 or greater, and he has +3 ATK.
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Spend Order: Target character within two ranks may not perform actions printed on him or his items, until end of turn.
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Spend Order: Target non-Warlord character must succeed with a will save (DC 20) or return to its owner's hand. Order: Discard a non-item card attached to a character.
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React: After Fors enters play, kill a Thrall: Fors permanently gains the fighter class and +4 ATK. Spend Order: Target all opposing characters within one rank: Each target must succeed with a Magic save (DC 17) or suffer a wound.
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React: After an action in which Fortitude is wounded: Ready Fortitude.
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Deverenians, Elves, and Nothrog with Fortune Lost equipped have +3 skill. React: After an opposing character rolls a save, spend Fortune Lost: Subtract 3 from the roll.
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Order: All characters in play have a penalty to AC and skill equal to the number of characters in their owner's discard pile, with a maximum of -4 (-8 if this character is a Necromancer).
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Spend React: Before a character in this rank makes a melee strike roll, give the character +2 ATK for this strike.
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Order: Once per turn, target a player. That player's next Order may not be an attack. You may immediately perform another Order.
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Freelance Cavalier is the same alignments, factions, and classes as your Warlords.
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React: Before fixing an illegal second rank: If your Warlord is an Elf, put Freia into your first rank from your hand.
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Spend Order: This fighter gains +8 AC until the end of the turn. The fighter is killed at the end of the turn.
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React: After Frenzy suffers wounds: He gains +6 ATK and his melee strikes inflict an additional wound this turn.
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Order: Once per turn, move another Direwolf in this rank forward or backward one rank.
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Order: Spend a character adjacent to a character of opposite alignment. Spend Order: Stun a spent good character adjacent to a character of opposite alignment.
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Spend Order: Move forward one rank. If this rogue is now in your front rank and not stunned, he may perform an attack without spending. Assassins gain +4 ATK for the duration of the attack.
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Spend Order: Perform a +5 ranged strike. The target of the strike must succeed with a reflex save (DC 15) or may not attack until end of turn.
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Spend React: After another of your characters in this rank inflicts wounds on a target character with lower skill than this character with an action (not a melee strike): Inflict a wound on the target.
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Spend Order: Target up to three characters within two ranks. Each target must succeed with a magic save (DC 7 + caster's Skill) or be stunned. Spent characters also suffer a wound. Stunned characters instead suffer two wounds.