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FireReign Idol
Destroy Order: Target your character within one rank: Unstun the target. The target gains Fire Resistance this turn.
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Destroy Order: Target your character within one rank: Unstun the target. The target gains Fire Resistance this turn.
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Cyclops has -2 to perception checks. Cyclops may not maneuver.
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Warlords and Heroes have the ability "Order: Once per turn, target an equal or lower Level character in a discard pile and perform a Charisma check (DC 20): If successful perform an Order printed on the target. Remove a Charge from Fires of Fate. If you can't, remove Fires of Fate from the game."
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Order: Discard the Fireworks: Target a character up to three ranks away. Target character and any characters adjacent to that character must make a fear save (DC 15) or be spent.
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Daybreak - React: After FirRal enters play: If it is the first turn move FirRal forward three ranks. Kill him at end of turn. Nightfall - React: After FirRal enters play: If it is not the first turn he and one of your other Nothrog that has not gained any permanent HP, gain +1 HP permanently.
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React: After this character makes a die roll, spend the Fixed Dice: Add or subtract 1 to the roll. If this character is a Bard, you may add or subtract 2.
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This character's melee strikes ignore AC bonuses from Shields and Weapons.
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Spend Order: Perform a +2 ranged strike. This wizard may then perform a +2 ranged strike against a character that was adjacent to the first target.
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This is a Dulon Set item. Order: Once per turn: Until end of turn, target opposing character has -1 Skill for each Dulon Set item equipped to this character, and this character gains that much Skill.
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This character suffers 1 wound at the end of each turn, unless he or she has a Ring of Fire Resistance equipped. Spend Order: Move forward or backward up to 3 ranks. Order: Spend Flame Steed to perform a +5 melee strike.
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Spend Order: Perform a number of consecutive ranged strikes equal to the number of ranks in your army. The bonus of each strike is equal to the number of characters in each rank, starting with the first.
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Order: Spend your character in this rank: Move forward up to two ranks.
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May not equip items. After Flamefang enters play, search your deck for an item and place it in your hand. React: Once per turn, before one of your target Dwarves suffers wounds, inflict that many wounds on Flamefang: Reduce the wounds suffered by the target to zero, move forward or backward one rank.
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Wounds from this action may not be reduced. Order: Perform a +5 ranged strike. Spend Order: Perform a +5 ranged strike that inflicts an additional wound.
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May not attack or equip items. Spend Order: Perform a +7 ranged strike. After the ranged strike resolves, perform consecutive +4 ranged strikes against any characters who were adjacent to the original target.
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You must have a cleric in your army to start with Flamestone Gargoyle or bring one into play. React: After Flamestone Gargoyle is killed: Attach it to another Dwarf in your army as a level 5 Armor item with +3 AC.
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Actions by this fighter that produce melee strikes are Fire actions.
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Spend Order: Target a number of characters in an adjacent rank up to the caster's level. Each target must make a magic save (DC 8 + this wizard's skill) or suffer a wound.
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If there is an Illusionist within one rank of Flaming Spirit, he is Ethereal. If there is a Summoner within one rank of Flaming Spirit, he has +1 HP. If there is a Necromancer within one rank of Flaming Spirit, wounds from his melee strikes may not be reduced.
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While Flank is adjacent to exactly one character, Flank gains +3 AC and the adjacent character gains +2 AC.
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Fighter and rogue only. React: After targeting a melee strike: If this rank has more characters than the target's rank, the strike inflicts an additional wound or has +5 ATK (your choice).
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React: After this rogue is targeted with a melee strike, spend Flare Trap. Any bonuses the opposing character has received to his AC, ATK or Skill this turn are reduced to 0. His base ATK is also reduced to 0 for this strike.
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Spend Order: Until the end of the turn this wizard has the ability, "React: After an opposing character attacks: Target a character within two ranks who must succeed with a magic save (DC 6 + caster's skill) or suffer a wound."