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Quick look
Quick look
Fett Anjaran
Order: Once per turn, target a character in this or an adjacent rank who gains +2 ATK until the end of the turn.
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Fetter
May remain spent during the ready phase. Spend Order: If Fetter is in the first rank, target a stunned character. Until Fetter readies or leaves play, the target does not unstun during the ready phase.
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Fevered Shade
After Fevered Shade is put into the discard pile from anywhere: You may remove a card in your discard pile from the game. If you do, target character has -2 AC and -2 Skill until end of turn.
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Feyd Rowan
Limited Order: Banish an [Elf] character in your discard pile: Perform a ranged strike with a bonus equal to the banished character's level.
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Fidelis Ghenis
Fidelis Ghenis may use the Riposte feat any number of times per turn, and gains +5 ATK during a strike caused by Riposte.
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Field Marshal Malexin
Opposing characters suffer disadvantage on ranged strike rolls against Field Marshal Malexin. Your characters in this rank inflict an additional wound with melee strikes targeting higher level characters.
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Fields of Bone
Necromancer only. Spend Order: All players may take characters of lower level than this wizard from their discard pile and place them into play into their 1st ranks. Players may not retrieve more than one copy of a Unique character, nor more total levels than three times the Necromancer's. Until the end of the turn, these characters have the Undead trait and are evil. At the end of the turn, discard the characters.
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Quick look
Fiery Bolts
Order: Perform a +4 ranged strike. If there are at least two other characters in this rank, this character has Marksmanship +5 for this strike, and may apply Marksmanship to this spell.
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Fight Across the Rooftops
Order: Until the end of the turn, this character has the following ability: "React: After this character is targeted with a melee strike or action, perform an Acrbatics check (DC 17). If successful, the strike or action is canceled; if not, this character suffers one wound."
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Fight in the Sewers
Fighter and rogue only. React: Before this character makes a melee strike roll and there are fewer characters in his or her rank than in the target's rank: Either add +5 to the die roll, or the strike inflicts an additional wound if it hits (your choice).
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Fighters' Guild
Spend Order: Attach this card to this fighter. While it is attached, the fighter gains +2 ATK and +2 AC.
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Fighting Sticks
Monk and rogue only. React: After wounding an equal or lower level opposing character: Spend that character.
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Figurine of Power
Order: Put Figurine of Power into play adjacent to this character as a level 4 fighter with +8 physical ATK, 15 AC, +5 skill, 2 HP, and "Spend React: Before an adjacent character attacks: Strikes from the attack may not be cancelled or redirected."
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Figurine of Protection
Order: Put Figurine of Protection into play adjacent to this character as a level 4 cleric with +5 physical ATK, 14 AC, +7 skill, 2 HP, and "React: Before an adjacent character suffers wounds: Reduce the wounds to zero, then inflict that many wounds on this character."
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Figurine of Trickery
Order: Put Figurine of Trickery into play adjacent to this character as a level 4 rogue with +6 physical ATK, 16 AC, +6 skill, 2 HP, and "Limited React: After an adjacent character is targeted with a melee strike or action: Redirect the strike or action to this character."
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Figurine of Wonder
Order: Put Figurine of Wonder into play adjacent to this character as a level 4 wizard with +4 physical ATK, 13 AC, +9 skill, 2 HP, and "React: Before target adjacent character casts a spell, suffer one wound: The target gains +1 level for casting the spell, and saves created by the spell gain +4 DC."
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Final Blessing
React: After target character pays the costs of an action to retrieve cards from a discard pile: Cancel the action. The target suffers a wound. React: Before target character suffers wounds: The target gains +1 HP this turn.
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Final Blow
React: Before this fighter makes a melee strike roll: If the strike hits, the fighter inflicts a number of additional wounds equal to the number of items the opponent has equipped.
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Final Faith
Order: Until the end of the next turn, opposing characters have -5 AC while stunned. If you have any copies of Final Power in your discard pile, target a character of equal or lower level who does not unstun during the next ready phase.
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Final Farewell
Death React: Perform a +2 melee strike that inflicts an additional wound.
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Final Power
Order: Perform a +5 ranged strike. If you have any copies of Final Rage in your discard pile, perform another +5 ranged strike.
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Final Prayer
React: Before this character is killed: Target another character within 1 rank. Remove one wound from the target, and the target gains ATK and AC equal to the caster's level.