The card archive

Find your next card.

Explore the catalog, compare printings, and build your collection.

Build proxy sheet
Search every published set. Gameplay eligibility is unchanged.

4,027 cards

Showing 1201–1224 of 4,027 cards. Sign in to see your Main Collection counts.

Even the Odds Quick look

Even the Odds

No Faction · Action · Level 4

ITA #252 Rare Regular

Order: Gain +1 ATK and AC for each opposing character within one rank this turn. If there are five or more opposing characters within one rank, gain Ward this turn.

Explore this printingView card →
Eversmoking Bottle Quick look

Eversmoking Bottle

No Faction · Item · Level 4

GE-P #P6 Promo Regular Promo

Order: Spend the Bottle to move backward one rank. Order: Spend the Bottle to give all characters in your army +4 AC against ranged strikes until the end of the turn.

Explore this printingView card →
Everyman's Amulet Quick look

Everyman's Amulet

No Faction · Item · Level 6

SK #132 Uncommon Regular

Rogues with Everyman's Amulet equipped gain +3 AC. Wizards with Everyman's Amulet equipped gain +5 Skill. Fighters with Everyman's Amulet equipped gain +3 ATK. Clerics with Everyman's Amulet equipped gain +1 hit point. If this character receives stat bonuses from other items, the Amulet's bonus to that stat is negated.

Explore this printingView card →
Evoke Crisis Quick look

Evoke Crisis

No Faction · Action · Level 1

LS #20 Common Regular

Ranged strikes from this spell may target an adjacent rank. Order: Discard any number of cards, up to this character's Level: Perform a +2 ranged strike. Perform a +0 ranged strike for each card discarded.

Explore this printingView card →
Evon Myerdeth Quick look

Evon Myerdeth

Deverenian Empire · Character · Level 4

SA #53 Rare Regular

Evon Myerdeth may remain spent during the ready phase. Spend Order: If your Warlord is a Deverenian, he gains +4 ATK, +4 AC, +1 HP, or +4 Skill until Evon Myerdeth readies, stuns, or leaves play.

Explore this printingView card →
Excellent Aim Quick look

Excellent Aim

No Faction · Action · Level 2

CE #8 Uncommon Regular

Fighter and rogue only. React: Before this character makes a ranged strike roll targeting a character within two ranks: This strike ignores AC bonuses from Armor, Gauntlet, Helm, and Shield items.

Explore this printingView card →
Excellent Reflexes Quick look

Excellent Reflexes

No Faction · Action · Level 3

AS #43 Uncommon Regular

React: Play before this character makes a skill check or magic save. Add +5 to the die roll.

Explore this printingView card →
Excessus Quick look

Excessus

No Faction · Item · Level 6

CTA #295 Uncommon Regular

React: After this character hits with a melee strike roll: The strike inflicts two additional wounds. Inflict one wound on this character.

Explore this printingView card →
Exhaustion Quick look

Exhaustion

No Faction · Action · Level 1

CE #9 Common Regular

Spend React: After a character performs an action: Spend the character. Spend React: After a spent character pays the costs of an action: Cancel the action.

Explore this printingView card →
Exotic Training Quick look

Exotic Training

No Faction · Action · Level 5

NoV #37 Rare Regular

React: After this rogue targets a character with a melee strike: The rogue may not perform any other Reacts during this strike. Select one of the following: the strike inflicts an additional wound if it hits; add +8 to the die roll; discard an item equipped by the target after the strike hits (before wounds are inflicted).

Explore this printingView card →
Expanded Spell Quick look

Expanded Spell

No Faction · Action · Level 3

CA #31 Uncommon Regular

React: After an opposing character rolls a magic save from an action this wizard is performing: A character that was adjacent to the target, but not already targeted by the action, must succeed with the same magic save or suffer the same consequences for failure.

Explore this printingView card →
Experienced Archer Quick look

Experienced Archer

No Faction · Action · Level 1

AS #44 Common Regular

React: Play after a fighter or rogue in your army kills another player's character of equal or higher level with a ranged strike. Attach this to your character. As long as this card is attached, the character is +1 level, +3 skill, and has the ability: "Order: Once per turn, perform a +3 ranged strike."

Explore this printingView card →
Extensions Quick look

Extensions

No Faction · Action · Level 3

BK #37 Rare Regular

Spend Order: This wizard lets you look at the top five cards of your deck. You may put one card in your hand. Return the remaining cards to either the top or bottom of your deck, in any order.

Explore this printingView card →
Eye Eater Quick look

Eye Eater

Mercenary Guilds · Character · Level 4

BET-P #P1 Promo Regular Promo

May not equip items. Spend Order: Inflict 2 wounds on a stunned character within 1 rank. Spend Order: Target a character in a adjacent rank. That character must succeed at a magic save (DC 18) or become stunned.

Explore this printingView card →
Eye of Morghen Quick look

Eye of Morghen

No Faction · Item · Level 7

GE #38 Rare Regular

You may only play this card if you have a 5th level or higher Lich in your army. Order: Spend the Eye to target a character up to two ranks away. The target must succeed with a magic save (DC 6 + this characters skill) or be stunned.

Explore this printingView card →
Eye of the Storm Quick look

Eye of the Storm

No Faction · Action · Level 1

DF-P #P5 Promo Regular Promo

Hero and Warlord only. React: Before this character dies or is removed from the game: Target a character within 2 ranks who must succeed with a magic save (DC 16) or suffer two wounds.

Explore this printingView card →
Eyestalk of Confusion Quick look

Eyestalk of Confusion

No Faction · Item · Level 6

GE #60 Uncommon Regular

Reaver only. Order: Spend this eyestalk to target a ready character of lower level. The target must succeed with a magic save (DC 16) or become spent.

Explore this printingView card →
Eyestalk of Disintegration Quick look

Eyestalk of Disintegration

No Faction · Item · Level 6

GE #63 Uncommon Regular

Reaver only. Order: Spend the Eyestalk to perform a +5 ranged strike. Armor and Helms do not add to the target's AC for this strike. Order: Spend the Eyestalk to target an item card up to 2 ranks away. The target's character must succeed with a magic save (DC 14) or discard the item.

Explore this printingView card →
Eyestalk of Fear Quick look

Eyestalk of Fear

No Faction · Item · Level 7

GE #64 Rare Regular

Reaver only. React: Spend the Eyestalk before a melee strike roll targeting this character. The attacking character must succeed with a magic save (DC 20) or the strike automatically fails. Order: Spend the Eyestalk to target an opposing character up to two ranks away. The target must succeed with a magic save (DC 14) or move back one rank.

Explore this printingView card →
Eyestalk of Sleep Quick look

Eyestalk of Sleep

No Faction · Item · Level 8

GE #61 Fixed Regular

Reaver only. Order: Spend the Eyestalk to target a character up to two ranks away. The target must succeed with a magic save (DC 16) or become stunned.

Explore this printingView card →
Eyestalk of Sloth Quick look

Eyestalk of Sloth

No Faction · Item · Level 6

GE #65 Rare Regular

Reaver only. Order: Spend the Eyestalk to target a character with more than one melee strike per attack. Until the end of the turn, the target loses his or her last strike per attack.

Explore this printingView card →
Eyestalk of Stoneflesh Quick look

Eyestalk of Stoneflesh

No Faction · Item · Level 7

GE #62 Fixed Regular

Reaver only. Spend Order: Target a character up to two ranks away. The target must succeed with a magic save (DC 17) or suffer two wounds.

Explore this printingView card →
Card quick look