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Dwarven Signet
Order: Spend the Dwarven Signet to give this character +5 AC until the end of the turn.
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Order: Spend the Dwarven Signet to give this character +5 AC until the end of the turn.
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Cleric and fighter only. The Warhammer gives an additional +1 ATK while equipped by a Dwarf.
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Cleric and wizard only. Order: Spend the Dythanus Mantle, and remove a character in your hand from the game: Put a target character of equal or lower level then the removed character into play from your discard pile. If that character is an Elf, he may perform an Order after this one.
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Lich only. Order: Equip Dythanus' Essence to an adjacent character regardless of class, Level and Lich trait. React: Before target Lich you control is killed, shuffle Dythanus' Essence into your deck: Spend the target if possible, remove any wounds, and move him adjacent to this character. The target is no longer killed. Kill this character.
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You must have a Necromancer in your army to put Dythanus' Slaves into play. Melee strikes and actions that inflict more than one wound inflict only one wound on Dythanus' slaves.
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If this character moved this turn, they gain advantage on melee strikes.
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While Eamon is in your hand, your Dwarves have the ability "Spend React: After this character pays the costs of an action, reveal Eamon from your hand and discard a card: Whenever that action would unstun or remove a wound from a Dwarf, instead ready that Dwarf."
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You must have a cleric in your army to bring Earth Elemental into play. Spend React: After a spell targets Earth Elemental, cancel the spell.
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Gargoyle only. Order: This cleric targets an adjacent rank. All ready characters in that rank must succeed with a magic save (DC 12) or become spent.
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Spend Order: Heal each character in play. For each character healed this way, your target character gains +3 skill this turn.
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Spend Order: You must discard a card from your hand to cast this spell. All 1st level characters in rank 1 become stunned. Ready 1st level characters in rank 2 and ready 2nd level characters in rank 1 become spent.
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React: Before making a melee strike roll against a spent character: If this rogue has no subclass or does not have a Weapon equipped, gain +7 ATK for the strike.
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Order: Perform a melee strike against target stunned character within 1 rank that inflicts X additional wounds, where X is this rogue's level.
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Order: Discard a card from your hand to give this character +1 ATK and +1 AC until the end of the turn.
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Order: Spend Ebonwood to give a character to give a character in this or an adjacent rank either +3 ATK or +3 AC until the end of the turn.
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Order: Until the end of the turn, all Undead characters have +2 ATK, +2 AC, and the ability: "React: Once per turn, after this character is targeted with an action (not a melee strike), cancel the action.
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While performing a melee strike against an evil character, Edge gains +5 ATK.
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Characters with the Astral or Ethereal trait lose the trait and gain +10 AC while adjacent to one or more Edge Fiends.
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Spend Order: Until the end of the turn, whenever a character in your army suffers one or more wounds, reduce the wounds by one.
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Only Elves may equip. While equipped, this character gains +1 hit point and an extra melee strike when attacking equal to his or her highest ATK strike. Order: Discard to ready this character.
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While Edge, Fiendblight is adjacent to a Barbarian, he has an additional strike (Base +1) when he attacks. While Edge, Fiendblight is adjacent to two Barbarians, his melee strikes inflict an additional wound. He has +4 ATK against evil characters.
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Daybreak - Spend Order: If it is the first turn perform two +0 ranged strikes that stun instead of wound. Nightfall - If it is not the first turn Edonal has -4 AC, is Undead and Ethereal and has the ability "React: Before Edonal dies: Succeed with a Skill check (DC 16) to inflict a wound on a character within one rank."
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Melee strikes and actions that inflict more than one wound inflict only one wound against Edos.