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Dragon's Hoard
React: After this character kills a Dragon with a melee strike or action, search your deck for any item card, show it to your opponents, and add it to your hand. This character is +5 levels for equipping items until the end of the turn. Spend Order: Draw a card.
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Dragon's Lair
May not start in play. May not perform actions other than the following: React: Before a non-opposing Dragon enters play, kill Dragon's Lair: The entering rank of the Dragon is reduced by one, if possible.
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Dragonhide
This character has a +4 Skill bonus for checks and saves.
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Dragonkin
May not equip items. React: Once per turn, before falling forward: Do not spend or stun before moving. Spend Order: Perform a +3 ranged strike. Dragonkin may then perform a +3 ranged strike against a character that was adjacent to the first target.
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Dragonscale Shield
This character may not perform multiple melee strikes. Order: When in the first rank, spend the Dragonscale Shield to have it attack as a level 1 fighter with AC 10, 1 hit point, and as ATK of +3.
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Dragontear Shield
This character gains +6 AC and Skill while targeted with a Physical action. React: Once per turn, after this character performs a Physical action: All characters in this rank gain +2 AC until end of turn.
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Draljaca Tar
Spend Order: Target character within one rank suffers -5 AC this turn.
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Drasek Resplendant
May not equip items. You may begin the game with a Dragon in rank 3. Your Dragons are non-Unique Mercenaries and enter play in rank 3. Order: Once per turn: Move forward or backward one rank. Order: Once per turn, target all opposing characters in an adjacent rank: Each target must succeed with a magic save (DC 18) or move backwards 1 rank and become spent.
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Drasek the Furious
Order: Once per turn: Move forward or backward one rank. Order: Once per turn, target up to 2 characters within two ranks: Each target must succeed with a magic save (DC 17) or move backward one rank and become spent.
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Draven
Order: Discard a card from your hand to give Draven +2 ATK until the end of the turn.
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Drawing Stones
At the beginning of each turn, put 1 Charge on Drawing Stones (2 Charges if this character is a Scout). Order: Remove 1 Charge: This character adds +2 to his ranged strike rolls until end of turn.
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Draxon Rhull
Draxon is both a cleric and a fighter. Draxon enters play as if he were level 9. Your Dragons are not Unique. Begins the game with an additional Dragon in rank three. If Draxon is not stunned, your Dragons may enter play in the rank behind Draxon instead of their normal entering rank. Order: Once per turn, ready a Dragon.
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Drea Nexus
While you have one or more spent or stunned Drea Nexus in your army, your Dwarves inflict an additional wound with melee strikes, if the strike hits by 5 or more, or is a Critical Success.
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Dread
Spend Order: Move backward one rank and then perform a +2 ranged strike.
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Dreadfang
Limited Order: Journey. React: After Dreadfang hits target character with a melee strike: The target must succeed with a poison save (DC 16) or suffer a wound.
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Dreamslayer
React: Spend an Illusionist before you put Dreamslayer into play to put it into play in your first rank. If brought into play this way, Dreamslayer is killed at the end of the turn.
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Dreiga
Characters adjacent to Dreiga gain +3 ATK. While Dreiga is in your discard pile, your Free Kingdoms gain +1 ATK.
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Dreq Qor-Teth
Your Dragons enter play ready in your third rank, lose Unique, and gain the Abyssal trait. Limited Order: Attach a fighter or wizard action to your Abyssal character. While attached, they may play it once per turn as if from hand.
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Dress
Your Dwarven Forges characters in this rank gain +3 AC while they have one or more wounds.
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Drums of Panic
Bard only. Order: Spend the Drums: Target a character, who must make a fear save (DC 10) or be moved back one rank. Spend Order: Target a character, who must make a fear save (DC 20) or be moved back one rank and then become spent, if ready.
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Duanna
You may have more than 3 copies of Duanna in your deck. React: Before Duanna is killed: Shuffle her into your deck after she dies.
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Duard
React: Once per turn, before Duard rolls a melee strike: If Duard hits, the strike inflicts a number of wounds equal to the number of cards in the target's controller's hand.