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Dragon's Hoard Quick look

Dragon's Hoard

No Faction · Action · Level 1

BET #4 Common Regular

React: After this character kills a Dragon with a melee strike or action, search your deck for any item card, show it to your opponents, and add it to your hand. This character is +5 levels for equipping items until the end of the turn. Spend Order: Draw a card.

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Dragon's Lair Quick look

Dragon's Lair

Mercenary Guilds · Character · Level 2

DF #110 Uncommon Regular

May not start in play. May not perform actions other than the following: React: Before a non-opposing Dragon enters play, kill Dragon's Lair: The entering rank of the Dragon is reduced by one, if possible.

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Dragonkin Quick look

Dragonkin

Mercenary Guilds · Character · Level 4

SK #45 Rare Regular

May not equip items. React: Once per turn, before falling forward: Do not spend or stun before moving. Spend Order: Perform a +3 ranged strike. Dragonkin may then perform a +3 ranged strike against a character that was adjacent to the first target.

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Dragonscale Shield Quick look

Dragonscale Shield

No Faction · Item · Level 7

AS #77 Rare Regular

This character may not perform multiple melee strikes. Order: When in the first rank, spend the Dragonscale Shield to have it attack as a level 1 fighter with AC 10, 1 hit point, and as ATK of +3.

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Dragontear Shield Quick look

Dragontear Shield

No Faction · Item · Level 5

4E-P #P32 Promo Regular Promo

This character gains +6 AC and Skill while targeted with a Physical action. React: Once per turn, after this character performs a Physical action: All characters in this rank gain +2 AC until end of turn.

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Draljaca Tar Quick look

Draljaca Tar

Nothrog Legions · Character · Level 1

SG #124 Common Regular

Spend Order: Target character within one rank suffers -5 AC this turn.

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Drasek Resplendant Quick look

Drasek Resplendant

Mercenary Guilds · Character · Level 9

DL-P #10 Promo Regular Promo

May not equip items. You may begin the game with a Dragon in rank 3. Your Dragons are non-Unique Mercenaries and enter play in rank 3. Order: Once per turn: Move forward or backward one rank. Order: Once per turn, target all opposing characters in an adjacent rank: Each target must succeed with a magic save (DC 18) or move backwards 1 rank and become spent.

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Drasek the Furious Quick look

Drasek the Furious

Mercenary Guilds · Character · Level 7

4E-P #P33 Promo Regular Promo

Order: Once per turn: Move forward or backward one rank. Order: Once per turn, target up to 2 characters within two ranks: Each target must succeed with a magic save (DC 17) or move backward one rank and become spent.

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Draven Quick look

Draven

Elven Branches · Character · Level 4

SG #82 Rare Regular

Order: Discard a card from your hand to give Draven +2 ATK until the end of the turn.

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Drawing Stones Quick look

Drawing Stones

No Faction · Item · Level 2

ToL #138 Common Regular

At the beginning of each turn, put 1 Charge on Drawing Stones (2 Charges if this character is a Scout). Order: Remove 1 Charge: This character adds +2 to his ranged strike rolls until end of turn.

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Draxon Rhull Quick look

Draxon Rhull

Mercenary Guilds · Character · Level 8

DL-P #5 Promo Regular Promo

Draxon is both a cleric and a fighter. Draxon enters play as if he were level 9. Your Dragons are not Unique. Begins the game with an additional Dragon in rank three. If Draxon is not stunned, your Dragons may enter play in the rank behind Draxon instead of their normal entering rank. Order: Once per turn, ready a Dragon.

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Drea Nexus Quick look

Drea Nexus

Dwarven Forges · Character · Level 3

10A #8 Rare Regular

While you have one or more spent or stunned Drea Nexus in your army, your Dwarves inflict an additional wound with melee strikes, if the strike hits by 5 or more, or is a Critical Success.

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Dread Quick look

Dread

Dwarven Forges · Character · Level 1

SS-P #P11 Promo Regular Promo

Spend Order: Move backward one rank and then perform a +2 ranged strike.

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Dreadfang Quick look

Dreadfang

Mercenary Guilds · Character · Level 5

ITA #107 Rare Regular

Limited Order: Journey. React: After Dreadfang hits target character with a melee strike: The target must succeed with a poison save (DC 16) or suffer a wound.

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Dreamslayer Quick look

Dreamslayer

Mercenary Guilds · Character · Level 4

CTA #59 Rare Regular

React: Spend an Illusionist before you put Dreamslayer into play to put it into play in your first rank. If brought into play this way, Dreamslayer is killed at the end of the turn.

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Dreiga Quick look

Dreiga

Free Kingdoms · Character · Level 2

DB #82 Common Regular

Characters adjacent to Dreiga gain +3 ATK. While Dreiga is in your discard pile, your Free Kingdoms gain +1 ATK.

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Dreq Qor-Teth Quick look

Dreq Qor-Teth

Mercenary Guilds · Dragon Lord Character · Level 8

DL-P #011 Promo Regular

Your Dragons enter play ready in your third rank, lose Unique, and gain the Abyssal trait. Limited Order: Attach a fighter or wizard action to your Abyssal character. While attached, they may play it once per turn as if from hand.

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Dress Quick look

Dress

Dwarven Forges · Character · Level 1

ITA #30 Common Regular

Your Dwarven Forges characters in this rank gain +3 AC while they have one or more wounds.

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Drum Quick look

Drum

Dwarven Forges · Character · Level 1

SA #56 Common Regular

React: After Drum enters play: Spend a level 1 character.

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Drums of Panic Quick look

Drums of Panic

No Faction · Item · Level 7

DOM #145 Uncommon Regular

Bard only. Order: Spend the Drums: Target a character, who must make a fear save (DC 10) or be moved back one rank. Spend Order: Target a character, who must make a fear save (DC 20) or be moved back one rank and then become spent, if ready.

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Duanna Quick look

Duanna

The Chosen · Character · Level 1

4E #135 Common Regular

You may have more than 3 copies of Duanna in your deck. React: Before Duanna is killed: Shuffle her into your deck after she dies.

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Duard Quick look

Duard

Deverenian Empire · Character · Level 5

SK #53 Rare Regular

React: Once per turn, before Duard rolls a melee strike: If Duard hits, the strike inflicts a number of wounds equal to the number of cards in the target's controller's hand.

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