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Donatien
Order: Once per turn: The next time Donatien casts a spell this turn, if the spell kills an opposing character, Donatien permanently gains +2 Level and +4 Skill.
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Order: Once per turn: The next time Donatien casts a spell this turn, if the spell kills an opposing character, Donatien permanently gains +2 Level and +4 Skill.
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Donar inflicts an additional wound when he hits with a melee strike. Spend Order: Perform a +4 ranged strike which may target an additional rank away.
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Limited React: Before Doo'run suffers wounds: Perform a melee strike.
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Order: Spend Doombringer: Perform a +2 ranged strike. This wizard may then perform a +2 ranged strike against a character that was adjacent to the first target.
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Order: Up to twice per turn: Move forward or backward one rank. Order: Spend Doomedsky Steed: Target a character within one rank. The target performs a melee strike.
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May not perform actions other than the following: Spend React: After one or more wounds are inflicted on a Dwarf: Reduce the number of wounds by one.
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React: After the Doppleganger kills an opposing character with a melee strike, the Doppleganger may permanently copy one of the following from that character (replacing the Doppleganger's stat): Class, Level, base ATKs, AC, hit points, or skill.
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May not equip items. Spend Order: Perform a +8 ranged strike that inflicts an additional wound.
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Dorath Sa'dul is a cleric and a wizard. Order: Once per turn: return target non-Warlord character to its owner's hand. This ability may not target opposing characters with items equipped.
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Daybreak - Order: Once per turn: If it is the first turn, put a Charge on Dorril. Nightfall - Order: Once per game: If it is not the first turn, put a Charge on Dorril. Spend Order: Perform a +3 ranged strike for each Charge on Dorril.
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React: After this fighter performs a melee strike that hit, spend Double Bladed Sword: If the strike roll was 11 or better, this fighter performs a melee strike with an ATK equal to the previous strike.
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If possible, Douglas must always select Angus Hammerfall to be the target of melee strikes.
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This character has +2 Hit Points and is considered an additional character for determining illegal ranks.
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Deverenian Warlord only. Order: Spend the Banner: Make a Charisma check (DC 20). If successful, gain an ATK, AC, and Skill bonus equal to twice the number of other Deverenians in this rank.
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This fighter inflicts an additional wound with melee strikes. React: After this fighter performs a melee strike that hit, target up to two items equipped to the target of the strike that provide an AC bonus: Destroy the items.
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Order: Once per game, attach a wizard spell to Dragon fang. React: After an opposing character targets this wizard or a card attached to this wizard: Cast a spell attached to Dragon Fang as if this wizard were perfoming an Order. The acting character must be the target of the spell. Discard the Dragon Fang.
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Dragon only. Order: Until the end of the turn, any character targeting this Dragon with a melee strike must succeed with a fear save (DC 10 + the Dragon's skill) or the strike is canceled and the attacking character is spent.
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If this rogue misses with a melee strike, he must make a melee strike targetting himself.
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Destroy React: Before casting a wizard spell: This character gains +2 levels for casting the spell.
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May not attack. Spend Order: Target one or two characters that are up to two ranks away and adjacent to each other. Select the order of attack, then perform a +3 ranged strike against each target.
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Dragon only. This is a spell. Spend Order: Target a number of characters within two ranks up to this Dragon's level. Each target must succeed with a magic save (DC 7 + caster's Skill) or suffer a wound.
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React: After an opposing character moves to within one rank of Dragon's Eye Gargoyle, spend a cleric in this rank: Perform a melee strike targeting the opposing character.