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Displacement
Spend Order: Switch the locations of two characters in the same army who are within one rank of each other. Opposing characters targeted must be lower level than this wizard.
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Spend Order: Switch the locations of two characters in the same army who are within one rank of each other. Opposing characters targeted must be lower level than this wizard.
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Spend Order: Target an item within two ranks that is lower level than this character's level +5: Destroy the item.
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Spend Order: Until the end of the turn only higher-level chaacters may target this rogue with melee strikes.
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Spend Order: Target a character of equal or lower Level whose alignment is different than his or her Warlord: Kill the target.
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This is a Cartwright Set item. Spend Order: Perform a +5 ranged strike. Order: Spend an equipped Cartwright Set item: Perform a +4 ranged strike.
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Order: This cleric targets an opposing character in an adjacent rank. The target must succeed with a magic save (DC 16) or move back one rank.
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React: After target character targets this character with a melee strike: Perform a melee strike against the target.
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React: After a character spends to cast a spell more than two levels lower than this cleric: Ready that character.
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Spend React: After a target opposing character kills one of your characters: All characters have -4 AC (-8 if the caster is a Cantor) while in the same rank as the target until end of turn. (This includes the target.)
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Order: Discard a card from your hand: Ready this cleric.
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Cleric and fighter only. This is a spell. Order: Make a Charisma check (DC 17): If successful and this character is a cleric, target a character you control who gains +4 ATK and +4 AC until the end of the turn. If successful and this character is a fighter, until the end of the turn characters adjacent to the fighter gain +4 ATK and +4 AC.
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Spend React: After an action (not a melee strike) targets a character in this cleric's army: The character generating the action must make a magic save (DC 18) or the action is canceled.
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Spend Order: Target a character within one rank. Until the end of the turn, whenever the target suffers one or more wounds, reduce the wounds by one.
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Order: This cleric targets a character. Until the end of the turn, the target has the ability: "Spend React: Before a melee strike roll targeting this character, make a melee strike roll targeting the opponent."
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React: Play after an action by an opposing character directly spends or stuns a character in your army. Ready your character.
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Roll Order: Target your other character, 1-9: Unstun the target. 10-19: Ready the target. 20: Ready the target. It gains +4 ATK and AC this turn.
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Paladin only. React: Play after a character of the opposite alignment to this Paladin makes a magic save roll. The die is rerolled.
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Order: Until the end of the turn, this cleric may not suffer wounds or perform actions.
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React: After a player passes, spend Divine Will: That player must reveal his hand. If this character is a Seer, discard one of the revealed cards.
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Order: Spend Divining Cards: Look at the top two cards of any deck (top five if this cleric is a Seer), and put them all at the bottom or on top of the deck in the same order.
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React: Before target character makes a strike roll: The target suffers disadvantage for the strike.
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React: Play before a melee strike or ranged strike roll targeting this rogue. The rogue gains +8 AC until the end of this strike.
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React: Once per turn, after a character within one rank of Dodger is targeted with a ranged strike: Dodger becomes the new target.
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May not equip items. React: After a character performs a melee strike targeting the Dogs: Stun the attacking character. Any additional melee strikes from this attack are lost.