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Death Blow
Order: If this fighter has not already attacked this turn, the fighter does not spend the next time he performs an attack. The fighter is killed at the end of this turn.
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Order: If this fighter has not already attacked this turn, the fighter does not spend the next time he performs an attack. The fighter is killed at the end of this turn.
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React: After this rogue hits with a melee strike: The target of the strike must succeed with a poison save (DC 8 + this rogue's skill) or be spent. If this rogue is an Assassin, inflict a wound on the target if he fails.
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May not equip items. When Death Fog enters play, all players may put a character with the Monster or Undead trait into their hands from their discard piles.
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Order: Perform a +6 ranged strike. Kill this wizard.
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React: After target opposing character moves into a rank two ranks away: Perform a +4 ranged strike against the target.
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Cleric and wizard only. This is a spell. Necromancers may perform this action without spending. Spend Order: Search your discard pile for a character card, show it to the other players, and shuffle it into your deck.
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Fighter or cleric only. Elves equip this as an 8th level item. This character gains the Ethereal trait (odd strikes miss).
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React: After an opposing player passes: Discard all cards in that player's hand, or target a character within three ranks who must succeed with a magic save (DC 16) or suffer a wound.
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Spend Order: This wizard attaches this card to a Weapon in your army that does not have a Death Rune. While the rune is attached, the weapon inflicts an additional wound whenever it hits with a melee strike.
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This fighter receives an AC bonus equal to the number of charges on Death's Bargain. React: After this fighter kills an opposing character with a melee strike: Put a Charge on this item.
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Order: Spend Death's Call: Target character within two ranks must succeed with a magic save (DC 5 + this wizard's Skill) or suffer a wound and be stunned.
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Spend Order: Until the end of the turn, any character that becomes ready due to its controller's card effects suffers one wound.
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May begin the game in play adjacent to a Dragon Lord. May not equip items. Spend Order: Target all characters in adjacent rank. Each must succeed with a magic save (DC 11) or die. Order: Once per turn, move forward or backward one rank.
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React: After a character in this rank is killed by a melee strike: This fighter targets the attacking character with a melee strike that inflicts an additional wound if it hits.
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React: After this fighter rolls a Critical Success: Ready this fighter.
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Spend Order: Target an item whose Level is up to twice this cleric's Level within two ranks: Destroy the target.
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Spend Order: Target a character. On your next Order, skip that Order and ready the target.
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Order: Spend and stun the Deck: Name a character card and look at an opponent's hand. If that character is in the opponent's hand, all copies of that card are discarded from his or her hand.
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Order: Spend the Deck and discard a card from your hand to look at the top five cards of your deck. You may immediately play one of those cards as if from your hand as a normal Order (playing an action, equipping, etc) as long as you can legally play the card. Shuffle the remaining cards back into your deck.
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Spend Order: If this rogue is in your first rank, target up to two characters in an opposing first rank whose combined levels are less than or equal to this rogue's level. Spend the target characters.
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This is an Aroch Set item. Your characters within one rank have +1 ATK, AC, and Skill for each Aroch Set item equipped to this character. Order: Once per game, if this character has at least four equipped Aroch Set items: Ready all characters in play.
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Order: Until the end of the turn, this character has +3 AC but must subtract 2 from all melee strike rolls.
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May not attack, equip items or use action cards. May not start the game in play. Any character may perform the action 'Order: Spend characters in your front rank with 3 or more combined levels: Kill the Defensive Wall."
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