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Crisis of Faith
Spend Order: Select a player who has one or more characters in play with the printed "Warlord" or "Overlord" trait that are not currently Warlords. Kill those characters.
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Spend Order: Select a player who has one or more characters in play with the printed "Warlord" or "Overlord" trait that are not currently Warlords. Kill those characters.
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React: Play after this fighter fails a melee strike roll. You may reroll the strike.
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Spend Order: If Croupir is in your last occupied rank, stun Croupir: A target Warlord's player discards a number of cards from his hand equal to the number of other characters in this rank.
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Mentalists with the Crown of Amber equipped gain +4 Skill. This character gains an additional +2 Skill during Will saves and checks. This character may perform one action per turn as if he were a Mentalist.
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Order: Spend the Crown to target a lower level character in any army's 1st rank, who becomes spent.
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Order: Remove X Charges and spend Crown of the Isles: Put a character of Level less than X into play from your discard pile. Nightfall - React: Once per turn, after this character kills a character: If it is not the first turn put a Charge on the Crown. Necromancers may perform this action more than once per turn.
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Spend Order: Discard the top card of an opponent's deck: Perform a ranged strike with a bonus equal to the card's level.
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React: After a character enters play, discard a card: The character permanently gains the Monster trait. Do not discard a card if the character is yours. Spend Order: Your Monsters have +3 ATK until the end of the turn.
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Dragon and Monster only. React: After killing an opposing character: Remove a wound from this character. Draw a card.
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React: Before this character makes a melee strike roll: Gain +5 ATK for the strike. If the strike hits, destroy one item equipped to the target of the strike.
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Roll a die when this character successfully hits a character with a melee strike. If the roll is odd, this character inflicts an additional wound.
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Spend Order: Target a character within 3 ranks. The target must succeed with a magic save (DC 10 + this wizard's skill) or be stunned.
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Order: Target a character. Until the end of the turn, after each time the target moves forward, his controller must select a character in the rank in front of the target to succeed with dexterity save (DC 16) or suffer a wound.
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Crux's melee strikes inflict an additional wound while he is adjacent to two Dwarves.
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Spend Order: Target all opposing characters within one rank: Perform a melee strike against each target.
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React: Before this character makes a ranged strike roll: The strike inflicts an additional wound.
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While Crystalline Gargoyle has one or more wounds, it has the ability, "Order: Spend a cleric within one rank: Remove one wound from Crystalline Gargolye and ready it."
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Spend Order: Perform a +4 ranged strike that can target any character in play, regardless of ranks.
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React: Once per turn, after Cuirass suffers a wound, discard an equipped item: Reduce the wounds suffered to 0. React: Once per turn, after Cuirass equips an item: Cuirass performs an Order.
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Order: Perform a +4 ranged strike that does not inflict wounds. If the strike hits, spend the target and move them forward one rank.
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Spend Order: Target a wounded character: Remove all wounds from the target. Spend React: Before target character suffers wounds: Reduce the wounds to zero.
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Spend Order: Remove all wounds from target character in this rank.