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Corinth Ward
Spend React: Before a character suffers wounds from a character with lower skill than this cleric: Reduce the wounds by one.
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Spend React: Before a character suffers wounds from a character with lower skill than this cleric: Reduce the wounds by one.
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Whenever you would draw a card from the top of your deck, you may instead return Corinth's Refuse from your discard pile to your hand. React: Before Corinth's Refuse dies: Target character suffers -2 Skill until end of turn.
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Order: Target an opposing stunned character in an opponent's front rank, up to two ranks away. Move this rogue to your front rank and perform a melee strike against the target. If the strike hits, you may immediately perform another Order.
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Death React: Each adjacent character named Corpse Crowd gains +3 ATK and +1 HP permanently.
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Order: Until end of turn, whenever this character forces another character to make a Magic save, they roll two dice instead of one. You get to choose which die is kept. This character may perform another Order after this one.
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Order: Spend the Corrupt Idol and another wizard in this rank: This wizard's level for casting spells is increased by the level of the spent character for the next spell the wizard casts this turn.
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Order: Once per turn, Corrupted Cultist has -1 Level permanently: Corrupted Cultist permanently gains either +4 ATK, +4 AC, +4 Skill, or a class of your choice.
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React: Once per turn, after Corsis casts a spell: Return the spell to your hand from your discard pile.
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Characters adjacent to Corten gain +2 AC. While Corten is in your discard pile, your Free Kingdoms gain +1 AC.
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React: Before making a melee strike roll, remove a character in your discard pile from the game: Gain an ATK bonus for this strike equal to twice the removed character's ATK.
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Order: Spend a Steed equipped to Count Adrian: Perform a +3 melee strike.
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Bards play this without spending. Spend React: After an opposing character casts a spell or uses a "Bard only" action: Perform a Charisma check (DC 15 + level of action). If successful, the action is cancelled.
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Spend Order: Perform a melee strike that may only target a spent character. The strike inflicts an additional wound and the die roll is a Critical Success.
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React: After a character within one rank targets one of your non-fighters: Perform a melee strike targeting the acting character.
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Your deck may include any number of cards named Coward. Coward is the same factions as your Warlords.
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This is a Dulon Set item. Wounds from this character's spells cannot be reduced. Order: Once per turn: Play a spell from your discard pile with Level less than or equal to the number of Dulon Set items equipped to this character, then remove it from the game.
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Order: Once per turn, target a Free Kingdoms character in this rank. Until the end of the turn, give the target a bonus to ATK, AC, Skill, or Hit Points (your choice) equal to the bonus Cpt. Gallagher is receiving from another character.
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Craft ignores class requirements when equipping items with the Charges trait. Spend Order: Put a Charge on an item in your army.
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Limited Order: Wound any number of your characters: This character gains +3 skill this turn for each character wounded this way.
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React: After a character dies: Put a charge token on Crimson Rigel. Spend Order: Remove 4 charge tokes from Crimson Rigel: Your next die roll is a Critical Success.
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Spend Order: Target another character in play. Until the end of the turn, the target may not use any Feats.
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React: After hitting a target character with a melee strike: Until the end of the next turn, the target inflicts no wounds with melee strikes.