Quick look
Cardinal Daris
Melee and ranged strikes targeting your Deverenians are Critical Failures on any natural rolls that are equal to or less than the number of ranks in your army plus two.
The card archive
Explore the catalog, compare printings, and build your collection.
Showing 649–672 of 4,027 cards. Sign in to see your Main Collection counts.
Quick look
Melee and ranged strikes targeting your Deverenians are Critical Failures on any natural rolls that are equal to or less than the number of ranks in your army plus two.
Quick look
Spend Order: Until end of the turn, all melee strikes are Critical Failures, if the target has a higher level than the ATK of the strike, and is not a Warlord.
Quick look
Order: Once per turn: Move a Deverenian you control forward or backward one rank.
Quick look
Daybreak - React: After Carg'rag enters play: If it is the first turn, draw a card.
Quick look
Carm ignores class requirements while equipping Familiars. Spend Order: Perform a +2 ranged strike.
Quick look
React: Once per turn, before Carmyn casts a spell, inflict a wound on an adjacent character: Carmyn gains +3 levels until the end of the turn.
Quick look
Spend Order: Perform a +2 ranged strike. React: Stun Carock before he declares the target of a ranged strike to target a character one additional rank away.
Quick look
React: Once per turn, before an opposing character within one rank (two ranks if Carrion Fiend is adjacent to rogue) dies: Gain +1 Skill, +1 ATK, and +1 AC permanently. If Carrion Fiend is adjacent to a Necromancer, gain +1 HP permanently.
Quick look
Free Kingdoms only. This character has an additional melee strike (Base +0) when attacking. Other Free Kingdoms in this rank have +2 ATK, AC and skill.
Quick look
+1 Skill Opposing rogues are -1 Level for performing actions while this character is adjacent to another rogue.
Quick look
Spend Order: Target a character in an adjacent rank of your formation. Move the target character to this rank.
Quick look
Cassandra is both a cleric and a wizard. Cassandra enters play as if she were level 5. React: Once per turn, discard a cleric spell from your hand after casting a wizard spell (or vice versa) to ready Cassandra.
Quick look
Spend Order: Spend X characters in your army, and target an opposing Warlord: The target's controller must then spend X characters in his army.
Quick look
May not attack, equip items or use action cards. All other characters in a rank with one or more non-stunned Castle Gate have +4 ATK.
Quick look
You must spend 12 Levels of Paladins to put Castle Loranth into play. Castle Loranth has +1 Challenge Rating for each Paladin in play. Your Paladins have a bonus to ATK, AC, and Skill equal to their Level.
Quick look
Castus inflicts an additional wound with Fire spells.
Quick look
Spend Order: Target a character within one rank. Until the end of the turn, the target may play 1st level rogue actions. If the target is a rogue, he or she gains +2 levels for using actions until the end of the turn.
Quick look
Spend Order: Perform a +5 ranged strike that may target an additional rank away.
Quick look
React: Once per turn, after Catarina spends to cast a spell of 3rd level or lower, spend another character in your army: Ready Catarina.
Quick look
Fighter and rogue only. React: Play after this character or an adjacent character is targeted with a ranged strike. The target gains +5 AC for the strike.
Quick look
Spend Order: Perform two +3 ranged strikes. React: After Cathel hits with a ranged strike: Spend the target of the strike.
Quick look
React: Before a melee strike roll targeting this cleric: The cleric's opponent must succeed with a magic save (DC 15 + this cleric's level) or the strike is a Critical Failure.
Quick look
Spend Order: Target a character in an adjacent rank: This cleric must succeed with a Skill check (DC 10 + the target's Skill) to inflict two wounds on the target.
Quick look
Fighter and rogue only. Order: Spend a Steed equipped by this character: This character performs a Riding check (DC 20). If successful, ready this character. This character may not attack or play a copy of Cavalry Charge again this turn.