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Absinthe Quick look

Absinthe

Elven Branches · Character · Level 1

SS #53 Common Regular

Order: Once per turn: Absinthe makes a skill check (DC 12). If successful, search your deck for a spell that Absinthe may cast, show it to the other players, and add it to your hand. If unsuccessful, Absinthe suffers one wound.

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Absolver Quick look

Absolver

No Faction · Item · Level 7

PS #136 Uncommon Regular

Paladins have +3 Levels for equipping Absolver. This character's melee strikes inflict an additional wound against characters of the opposite alignment.

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Absorb Energy Quick look

Absorb Energy

No Faction · Action · Level 4

DF #39 Rare Regular

React: After an opposing character uses an action card: This wizard performs a Scribe check (DC 14). If successful, the next time this wizard casts a spell of level 3 or less, he does not need to spend.

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Abundant Step Quick look

Abundant Step

No Faction · Action · Level 2

SK #3 Uncommon Regular

Monk only. React: After an opponent has moved a character into or out of his first rank: Move this character forward or backward one rank. Spend React: After this character is targeted with a melee or ranged strike: The strike is a Critical Failure.

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Abyss Edge Quick look

Abyss Edge

No Faction · Item · Level 7

TaC #148 Rare Regular

At the end of any turn that this character has not used the React below, this character suffers one wound React: Once per turn, after this character inflicts a wound with a melee strike, this weapon gains +1 ATK permanently.

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Abyssal Larvae Quick look

Abyssal Larvae

Mercenary Guilds · Character · Level 1

DF #115 Common Regular

React: Once per turn, after one of your Abyssals uses an attached action card: Ready Abyssal Larvae.

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Abyssal Plate Quick look

Abyssal Plate

No Faction · Item · Level 9

CTA #164 Rare Regular

Evil characters only. This character has the Abyssal trait. This character inflicts an additional wound whenever he or she hits with a melee strike if he or she does not have a Weapon equipped.

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Abyssal Vermin Quick look

Abyssal Vermin

Mercenary Guilds · Character · Level 1

CA #100 Common Regular

React: After an opposing character casts a spell: Gain the Astral trait until the end of the turn.

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Ac'Vuk Quick look

Ac'Vuk

Nothrog Legions · Character · Level 1

SG #118 Common Regular

At end of turn, if Ac'vuk did not wound an opposing character this turn, kill him.

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Achilleus Quick look

Achilleus

Elven Branches · Character · Level 4

4E #53 Uncommon Regular

If Achilleus does not have a Weapon equipped, wounds inflicted with his melee strikes may not be reduced. React: After target character is hit with a melee strike by Achilleus: Spend the target.

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Achilleus' Slaughter Quick look

Achilleus' Slaughter

No Faction · Action · Level 3

HG #14 Uncommon Regular

Order: Kill one of your characters in each rank of this army in front of this fighter: Move this fighter to your first rank.

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Achirenus Quick look

Achirenus

Deverenian Empire · Character · Level 3

NoV #109 Rare Regular

Achirenus is both a cleric and a fighter. Achirenus enters play as if he were level 4. Order: Discard a cleric spell from your hand to perform a melee strike.

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Acid Arrow Quick look

Acid Arrow

No Faction · Action · Level 3

CTA #70 Common Regular

Order: Perform a +2 ranged strike. If the strike hits, target and discard an item equipped by the target before wounds are inflicted.

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Acid Breath Quick look

Acid Breath

No Faction · Action · Level 4

AS #69 Rare Regular

Spend Order: This wizard targets a character one rank away. The target must succeed with a magic save (DC 11) or suffer three wounds.

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Acolyte Chaston Quick look

Acolyte Chaston

Deverenian Empire · Character · Level 2

LS #29 Common Regular

Daybreak - React: Once per turn, after a melee strike targets a character in your front rank: If it is the first turn, redirect the strike to a character adjacent to the target. If the new target is a Paladin, he gains +2 ATK and +2 AC until end of turn.

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Acolyte Dorra Quick look

Acolyte Dorra

Deverenian Empire · Character · Level 2

DF #54 Uncommon Regular

React: Once per turn, before a character rolls a die: The character rolls two dice. After the roll, you choose which die is kept.

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Acolyte Miroslav Quick look

Acolyte Miroslav

Deverenian Empire · Character · Level 1

DF #57 Common Regular

Spend React: Before a target Deverenian suffers one or more wounds, inflict a wound on one of your Stormwraiths: Reduce the wounds the target is suffering by one.

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Acrobatic Strike Quick look

Acrobatic Strike

No Faction · Action · Level 3

DOM #26 Uncommon Regular

Order: Make a Dexterity check (DC 16); if successful, this character may make a melee strike. If unsuccessful, stun this character.

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Acrobatics Quick look

Acrobatics

No Faction · Action · Level 1

TaC #37 Common Regular

React: Play before a melee strike roll by or targeting this rogue. If this rogue has no armour equipped, add or subtract 2 from the roll (your choice).

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Actelli Quick look

Actelli

Mercenary Guilds · Character · Level 3

PS #101 Uncommon Regular

Spend Order: If Actelli is in the first rank: Look at the top 5 cards of any deck. Discard one, and return the rest in any order.

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Acts of Faith Quick look

Acts of Faith

No Faction · Action · Level 5

HG #1 Rare Regular

React: Before target character performs a melee strike: The target's melee strikes inflict an additional wound until end of turn.

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Adarymy Quick look

Adarymy

Free Kingdoms · Character · Level 5

BoG #30 Promo Regular

Adarymy may equip fighter and rogue items. Your level one characters gain +2 ATK and AC. Limited Order: Search your deck for a level one non-Monster character, reveal it, put it in your hand, then shuffle.

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Adathan, Celestial Messenger Quick look

Adathan, Celestial Messenger

Free Kingdoms · Warlord Character · Level 5

ITA #73 Rare Regular

Limited Order: Target up to two of your level 1 or 2 characters: The targets gain +2 ATK and AC and an additional melee strike (base +2) while attacking this turn.

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Adept Rey Quick look

Adept Rey

Free Kingdoms · Character · Level 1

SA #92 Common Regular

React: After Adept Rey enters play: Until the end of the turn, Adept Rey performs an extra melee strike (base +1 ATK) when he attacks.

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