Quick look
The card archive
Find your next card.
Explore the catalog, compare printings, and build your collection.
Showing 433–456 of 4,027 cards. Sign in to see your Main Collection counts.
Quick look
Quick look
Black Sun Knight
Black Sun Knight gains +1 ATK and AC for each other evil Paladin in play.
Quick look
Quick look
Black Tom of Corinth
May start the game with rogues from other factions in play. Your rogues do not suffer loyalty penalty. Spend React: After target character performs a melee strike that missed: The target suffers one wound.
Quick look
Black Wyrm Helm
React: After this character is targeted with a melee strike, spend the Helm: The source of the strike must make a magic save (DC 14) or suffer a wound and discard an equipped item at random.
Quick look
Black Wyrm's Egg
React: Spend the egg after this character inflicts one or more wounds with a melee strike. Reduce the target's AC by 3 permanently, and discard one item equipped by the target.
Quick look
Blackiron Dagger
Order: Discard a spell from your hand to give this character +3 ATK and +3 AC until the end of the turn.
Quick look
Blackiron Medallion
Order: Discard a spell from your hand to give this character +3 ATK, +3 AC and +1 level until the end of the turn.
Quick look
Blackiron Mine
Warlords have the text: "At the end of each turn, all characters in the last rank of this army fall forward one rank if possible. If no character falls in this way, remove Blackiron Mine from the game."
Quick look
Blackiron Ring
Deverenians have +2 levels to equip this item. React: Before this character plays an action card, spend Blackiron Ring: This character has +1 level for playing that card.
Quick look
Blackiron Shield
Order: Discard a spell from your hand to give this character +3 ATK and +3 AC until the end of the turn.
Quick look
Blackiron Wand
Order: Discard a spell from your hand to give this character +3 ATK, +3 AC, and +1 level until the end of the turn.
Quick look
Blackoak Arrows
React: Before this character makes a ranged strike roll: Gain +3 for the die roll.
Quick look
Blackruby Dagger
For each item in this rank with "Blackruby" in the title, Blackruby Dagger gives Defend +1 and Riposte +1.
Quick look
Blackruby Helm
For each item in this rank with "Blackruby" in the title, Blackruby Helm gives Scribe +2 and +2 Skill.
Quick look
Blackruby Mail
For each item in this rank with "Blackruby" in the title, Blackruby Mail gives this cleric Medicine +1 and other characters in this rank +1 AC.
Quick look
Blackruby Sword
For each item in this rank with "Blackruby" in the title, Blackruby Sword gives Powerattack +2 and +1 ATK.
Quick look
Blacksand Cannon
May not attack or equip items. Spend Order: Put two Charges on Blacksand Cannon. Spend Order: Remove a Charge: Perform a +7 ranged strike that inflicts an additional wound.
Quick look
Blacksand Catapult
May not attack or equip items. Spend Order: You may spend a wizard you control. Target character within two ranks must succeed a dexterity save DC 13 or suffer a wound (two if you spent a wizard).
Quick look
Blacksand Trap
React: After target character targets a character in this rank with a melee strike, spend and stun Blacksand Trap: The target must succeed with a dexterity save (DC 15, DC 20 if this character is a Dwarf) or suffer a wound and become stunned.
Quick look
Blacksnake Whip
If this character is a Nothrog, Blacksnake Whip loses the Weapon trait. All characters in your army have the ability "Order: Spend an equipped Steed: Perform a +0 melee strike." Deverenians get a bonus to the strike equal to the level of the spent Steed.
Quick look
Blackstone Spaulders
This is a cleric and fighter item. The rank behind this fighter will have an additional character in it before it is illegal. Characters in the rank behind this character gain +3 AC.
Quick look
Blackthorn's Legacy
Bard only. Spend Order: The next die roll one of your characters makes is a "10" (add bonuses as normal).
Quick look
Blackthorne's Quarters
When Blackthorne's Quarters has no Charges, remove it from the game. Rogues have the ability "Spend Order: Succeed with a precetion check (DC 15) or suffer a wound. If you succeed, search your deck for an item with Level equal to or less than twice this rogue's Level, put it in your hand and remove a Charge from Blackthorne's Quarters.