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Wither
Order: Perform a melee strike that does not inflict wounds. If the strike hits, the target suffers -3 levels this turn.
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Order: Perform a melee strike that does not inflict wounds. If the strike hits, the target suffers -3 levels this turn.
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Spend Order: Target stunned character does not unstun during the next ready phase. Order: Target a character within two ranks: The target must succeed with a magic save (DC 9 + twice this cleric's HP) or become stunned.
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Mentalist and wizard only. Mentalists have +1 level for casting. This is a spell. React: After an opposing character equips an item: Return the item to that player's hand. That character may not equip items with that name until the end of the turn.
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Spend Order: This wizard targets another wizard in play and performs a skill check (DC = target's AC). If successful, inflict one wound on the target. If the target survives, he or she may perform a skill check (DC = this wizard's AC); if successful, the target inflicts one wound on this wizard.
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If Wizard's Guard is in a rank with one or more wizards, he gains +3 ATK and +3 AC. React: After one of your wizards kills Wizard's Guard with a card effect: Shuffle Wizard's Guard back into your deck.
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Spend Order: Attach this card to this wizard. While it's attached, the wizard gains +4 skill and all spells cast by this wizard have a +3 DC.
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Druid only. React: Once per strike, after a melee strike targeting this character, spend the Wolf Companion: Perform a melee strike (ATK +0) targeting the striking character. React: Before this character suffers one or more wounds, discard Wolf Companion: Reduce the wounds by one.
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Lycanthrope only. After this item is equipped, discard all other items equipped by this character. This character may not equip items that are not Lycanthrope Forms.
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Rangers may equip this as a fighter item. Spend Order: Perform a melee strike. This is a Stealth action.
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Ranger or Scout only. Spend Order: If this character is a Scout, perform two +3 ranged strikes. Spend Order: If this character is a Ranger, perform a +2 ranged strike that inflicts an additional wound if it hits. Spend Order: Perform a +6 ranged strike.
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React: Once per turn, after Word is targeted with a melee strike: Perform a Charisma check (DC 15 + attacker's level). If successful, the strike is canceled.
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Spend Order: This cleric targets a non-Warlord character in your army. Put the character into your hand. All effects (including wounds) currently affecting the character end. If this cleric is a Seer, put all of your items equipped by the character into your hand; otherwise, they are discarded."
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Order: Target a Stunned character within two ranks. This character makes a Charisma check (DC 14). If successful, the target becomes spent.
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Shaman, Bard, Druid, Necromancer or Illusionist only. This is a spell. Spend Order: Target a character in play, who receives a -10 penalty to all rolls until the end of the turn.
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React: After Worldfall's Ally Cohort enters play: If Peyton Latham is your Warlord, perform three +0 ranged strikes. Spend Order: Perform two +5 ranged strikes. If either strike hit, Worldfall's Ally Cohort gains +1 HP permanently.
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Hunter’s Mark — Order: Put a bounty counter on target character within one rank. Perform a +0 melee strike targeting a character with a bounty counter.
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May not equip items. Woundwraith has -8 AC until the end of the turn if it has performed any action this turn other than a Maneuver.
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Order: Spend Wraithstalker and discard the top two cards of your deck: Perform a melee strike targeting a character in the last rank of an opposing formation that inflicts an additional wound.
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React: Spend the Wraithstone Dagger before this character makes a melee strike roll: Ignore the effects of the Astral or Ethereal trait for this strike.
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Order: Up to twice per turn, suffer -4 AC until the end of the turn: Until the end of the turn, Wreck gains either +4 ATK or inflicts an extra wound when he hits with a melee strike.
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Any time that you have no fighters within one rank of Wretched Horde, Wretched Horde is killed.
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React: After this character is targeted with a ranged strike: Cancel the strike. If this character is a rogue, you may instead redirect the ranged strike to any character within one rank.
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React: Once per turn, when a Nothrog adjacent to Wroth is targeted with a strike, move that Nothrog backward one rank to retarget the strike to Wroth.