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Warren Brood
Spend React: After an opposing character falls forward: Move a Lycanthrope forward one rank.
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Spend React: After an opposing character falls forward: Move a Lycanthrope forward one rank.
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Rogue and wizard only. This is a spell. React: Before a stunned character performs a check or save: The check or save is a Critical Failure.
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Mentalist and wizard only. Order: Spend Wastrel's Stone: Perform a +3 ranged strike against a character whose player has no cards in hand.
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React: Once per turn, after an adjacent Dwarf suffers a wound: Ready Watchful.
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Spend React: After a character moves into this or an adjacent rank, cancel the move.
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Spend Order: All non-Undead and non-Siege characters in play must make a Fortitude save (DC 10) or become spent. Stunned characters are unaffected.
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Order: If this character is a Ranger, perform a +7 ranged strike. If this character is a Paladin, ready up to two Steeds in your army. If this character is a Barbarian, this character's next melee strike this turn may target an additional rank away.
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React: After target character targets this fighter with a melee strike, spend Weapon Breaker: This fighter must succeed with a Defend check (DC 16 + target's Level) to destroy an item equipped to the target.
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Fighters and rogues play this as a 3rd level action. Order: Attach this card to a Weapon equipped by this character. While this card is attached, the Weapon has the ability: "React: Spend this Weapon after this character fails a melee strike roll to reroll the die.
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Fighters play this card as a 2nd level action. Order: Attach Weapon Focus to a Weapon equipped by this character. While attached, the weapon gains +2 ATK.
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Order: Target a Weapon equipped by an opposing character within one rank. This rogue and the target character each roll a die and add their skill. If the rogue's total is greater, the rogue may either equip the Weapon if he may legally do so, or else discard it.
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Barbarian only. Order: This character may immediately equip a Weapon, ignoring class requirements for that Weapon.
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Order: Attach this card to a Weapon equipped by this fighter that has a "Weapon Focus" attached. While this card is attached, the weapon gains +3 ATK, and inflicts an additional wound whenever this character hits with a melee strike.
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Spend Order: Target a character up to 3 ranks away. The target must succeed with a magic save (DC 18) or become stunned.
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+1 HP The Chosen only. This character has an additional melee strike (base his primary ATK) when he attacks. Order: Destroy Crescent: Ready this character.
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Weirdling is Astral if your initiative roll was odd, and Ethereal if it was even. React: Before Weirdling enters play, spend an Illusionist in your army: Weirdling enters play in an opposing first rank. This is a Stealth action.
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Order: Target lower Level character may not perform actions to move until end of turn. Move a character in your army forward one rank. If this character is a Ranger, he may perform an additional Order after this one.
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React: Twice per turn, before target character is killed: Banish the target instead and add a charge counter to Well of Screams. Order: Spend Well and remove any number of charges from it: This character casts a spell from your discard pile with a level equal to the number of charges removed, then banish the spell.
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Spend Order: Reveal the top 10 cards of your deck. Each of your characters may equip one revealed item that they may legally equip. Then shuffle.
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Necromancers play this without spending. Spend Order: Discard up to three cards from the top of your deck. Until the end of the turn, all characters in your 1st rank gain +2 ATK and +2 AC for each card discarded in this manner.
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Seers play this without spending. Spend Order: Discard the remaining cards in your hand, then draw the same number of cards that you just discarded, plus one.
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Spend React: After an opposing character moves within one rank: Perform a melee strike (base +5 ATK) targetting that character.
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React: After this rogue targets a melee or ranged strike: If this character is an Assassin the strike inflicts an additional wound. If this character is a Bard, the target has -3 ATK, AC, and Skill until end of turn. If this character is a Scout you may retarget the strike to a character an additional rank away.