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The Shattered Spire
Characters have a penalty to ATK, AC, and Skill equal to their Level.
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Characters have a penalty to ATK, AC, and Skill equal to their Level.
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+5 Skill React: After this cleric casts a spell, spend the Simurgh: Target another character and remove a wound from the target.
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React: After the Stone Spider suffers more than 1 wound from a melee strike: Reduce the wounds to 1.
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At the beginning of each turn, put a charge token on The Storm. Spend Order: Discard The Storm, this character suffers a wound: Kill all non-Warlord characters in play with level equal to half the number of charge tokens on The Storm (rounded down).
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Stormwraith only. May be equipped to characters who may not equip items. React: After this character is targeted with an action (not a melee strike), spend Storm's Truths: The acting character must succeed with a magic save (DC 14) or suffer a wound.
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May not start in play or perform actions. Your characters come into play as though they were one Level higher and have a bonus to ATK, AC, and Skill equal to their Level. Your 4th Level or greater characters have +1 HP.
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React: After an adjacent character performs a melee strike or action that killed a character of equal or higher Level than this character: Ready this character.
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Spend React: Play after you win Initiative by at least 10. You may perform an additional Order before your first Order of the turn.
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ATK, AC and Skill bonuses from items equipped to other characters in this rank are increased by +2.
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Order: Spend The True Word: If this cleric is cleric is adjacent to a fighter all of your characters gain +3 ATK. If this cleric is adjacent to a rogue all of your characters gain +3 AC. If this cleric is adjacent to a wizard all of your characters gain +5 skill.
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For each Charge, this caracter has +2 ATK, +2 AC, +2 Skill, +2 Hit Points, and +2 Levels. Your Elves are wizards (in addition to their other classes). React: Before any character is killed: Place a card from your hand, face down adjacent to the target regardless of location (this may cause illegal ranks and be in an opposing formation). While in play the card is a Level 3 fighter with +4/+1 ATK, 14 AC, 2 Hit Points, +4 Skill, and the Elf and Undead traits.
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Spend React: Before target cleric or wizard within one rank suffers wounds, The Vessel suffers one wound: Reduce the target's wounds by one.
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React: After a Thrall in your first rank is killed and before fixing any illegal ranks: Put The Wheat into play.
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React: Play after a character in your army kills another player's character of equal or higher level with a melee strike or action. Attach this card to your character. As long as this card is attached, the character is +1 level and is a cleric.
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Shaman only. This action may be performed by a stunned character. Order: Ready this Shaman.
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React: Once per turn, after Thekem spends to cast a spell, ready him.
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React: Once per turn, after Thekem Netheryn kills target opposing character: Remove the target from the game and put a Level 4 or lower Elf from your discard pile into play in the same location, army, and orientation as the target. The Elf permanently gains the Undead trait.
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Adjacent Dwarf characters gain the Gargoyle trait. Your Gargoyles within one rank gain +3 ATK and Powerattack +5. Dwarf clerics you control may equip one fighter item.
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Order: Once per turn, discard an item equipped by Theodor to perform a ranged strike. Theodor receives a bonus to the ranged strike roll equal to the level of the discarded item.
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Daybreak - After Theodore enters play: If it is the first turn, he gains +3 ATK permanently. Search your deck for a Level 5 or lower Steed and put it into your hand. Nightfall - After Theodore enters play: If it isn't the first turn: Move him forward one rank, and give target character in your first rank +5 ATK and AC until end of turn.
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Theoloc has +1 level while Slayer the Unkind is in his army. This does not affect Theoloc entering play.
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Enter React: Characters in your first rank gain +3 AC while targeted with ranged strikes this turn.
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This character may add his level to his skill when performing skill checks.
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Rogue and wizard only. Order: Spend Thieves' Fingers to spend an item up to 3 ranks away.